
Let’s Replay Doom 3 BFG Edition #12: Platforming, the Greatest Foe
Doom 3 was the first game in the series to have both a jump and a crouch button. This may not seem like a significant thing but it was a huge departure from the games that came before it. It ran on a completely different engine too, one that wasn’t 2D pretending to be 3D with clever trickery. This meant that you didn’t have to scale gaps by running at them really quickly, something that got me stuck on level 2 of Doom 2 for far, far too long when I first played it.
Jumping and crouching allows for platforming puzzles, something that the game so far has decided to employ sparsely. This has ensured that they don’t detract from the main draw of the game, the enemies and the combats surrounding them, though they do pop up from time to time. They are used quite a bit to hide away extra goodies that you’ll want t seek out and you can use it to put distance between you and enemies that aren’t especially good at platforming themselves.
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