Let’s Replay Lords of Magic SE (Balkoth) #12: Finishing Off the Water Marauders
We may hold the water captial and the surrounding resource generating buildings but the area about our new lands isn’t entirely safe yet. We don’t have a decently sized defensive force set up and there’s the small matter of the water lord not getting around to clearing out some of the higher level groups of marauders in nearby structures. A part of me wonders whether the AI ever gets around to the higher level ones for we often find them unconquered when we arrive in a place. Then again, the AI tends to have pretty powerful artefacts that can only really be gained from those places. Perhaps their AI makes them only attempt to clear those places once they’re at a level of power they rarely achieve, but I’m just guessing at this point.
Fortunately for us, Balkoth and his army are more than powerful enough to deal with the mid-level structures that are still laden with marauders and it shouldn’t take us long to clear them out. Each one gives us resources, fame and experience, not to mention the chance at getting an artefact that will make my champions even stronger still. Even if the artefacts don’t help me, holding them myself prevents my foes from taking advantage of them which is a consolation prize I’ll readily accept.
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