Let’s Replay Lords of Magic SE (Balkoth) #14: Chaos Will not be Contained so Easily
The one thing you should never do in this game is underestimate how sneaky or capable the AI can prove itself to be. Sure, they might not have been able to cope with Balkoth attacking the water capital but there’s a lot of Urak and we can only effectively keep our eyes on so much of it. Anything can happen in but a few turns, the fortunes of a faction changing drastically without you even realising it. The best you can do is try to keep tabs on a few important things while keeping your own goals in sight, in our case taking the chaos city for our own.
Presuming we succeed – chances are high considering the size and strength or our army – we’ll need to do as we did in the water city: dispense training their unit producing buildings and prepare a garrison to defend the place when we inevitably leave another city as our own. Earth is likely to be our next target but with them gone and chaos without their city, the only foes remaining are the most dangerous ones and chances are high that they’ll work together to try and stop our master’s schemes. To say I’m not looking forward to going against life and order is an understatement but hopefully we’ll be ready for them by the time it happens. Hopefully.
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