Let’s Replay Lords of Magic SE (Balkoth) #17: Return of the Grand Alliance
It would seem that Esruda and Coenred watched the videos for my previous playthrough of this game for they are working roughly in tandem to try and weaken me. For all the power Balkoth’s retinue has, they can only be in one place at once and are difficult to replace, meaning that I have to rely on defenders recruited from each of the faction capitals to defend them. Were even a few of them wrested away from me, it would give my opponents a large boost in resource generation which they could turn towards training armies that they could use to take even more of my holdings.
That’s why we need to act quickly and decisively.
Life may have taken the fire capital but they won’t hold it for long, for Balkoth is returning there to take it back. With earth eliminated and chaos still in shambles, the defenders of the chaos capital should be able to hold out while we rush back to take what is rightfully ours. We’re not going to stop at pushing out the forces of life, however, for that puts us at risk of this happening again. Once I’m absolutely sure that the fire capital won’t fall again, we’ll be dealing with our nemesis once and for all.
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