Let’s Replay Lords of Magic SE (Balkoth) #19: Defending, Training and Planning
Though less powerful than it was in the Bradigan playthrough, the grand alliance still has teeth to it that we can’t underestimate. Order and Life combined are a match for our forces, in part due to the fact that we only have one truly mobile army. It may be incredibly powerful but it can only be in one place at once and it’s far from infallible; our ranged units crumple if an enemy can actually reach them in melee, something life and order are capable of achieving for different reasons.
Fortunately, not all of our holdings are vulnerable. The chaos capital only has to worry about the recently recaptured earth city and Atmos, the latter of which never seems to get past level one. Water is at risk from life but they appear to be focusing their efforts on the fire capital and as for our home city, that’s far away from any danger, though there’s always the risk that an attack will come. If it does, you’ll want to bet that Balkoth will swoop on down there and reclaim it with all the fury of Golgoth.
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