Lumines -- Puzzle Mode, Small Checker x2

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So, anyway, since there's not a lot of strategy and approach to be analyzed all over again just because we're doubling up our workload... and I basically ran out of immediately useful things to say on the subject when I was trying to describe the earliest puzzles the first time around.

Thankfully, in the cases of those puzzles, either I got to take up a lot of space talking about Lumines in general or the nature and implications of the x2 puzzle set... y'know, just another topic to help take the load off the important stuff and how easily you might notice how little I can really contribute in the way of talking about either of the topics in both cases.

Well, all that's out of the way now, and the puzzles aren't sufficiently complicated or in some way meaningfully inconvenienced by the fact that they need to be done twice... so... uh... execution? Yay... that means... we have to talk about me. Oh, and the things I do. I guess.

Well, this can't be too hard, I already talk about myself endlessly even when unprompted, so it can't be that hard to just start something and see how long I can prattle on.

---

Puzzle Mode
Puzzle 29: Small Checker x2

Trying to watch past-me play Small Cross x2 was an exercise in frustration at not being able to decipher what on earth was going on until randomly that me got tired of stringing this me along and just decided to solve the puzzle.

Trying to watch past-me play Small Square x2 in a fairly solid overall fashion, if just a slight bit flawed by overlooking quicker solutions visible through the power of present-me's hindsight perception and involuntary directions.

Trying to watch past-me play Small Checker x2 is... weird. It's kinda like both of those at the same time, but neither of those... because at least with those, I can at least know what's going on even if some parts don't make a lot of sense or could have stood for some improvement if I knew some hypothetical future me was going to resort to such an excess of criticism. (Future-mes are the worst mes ever. You can't possibly please them.)

I'm just... I guess I follow the beginning wherein I tried to make a checker, but I grow visibly impatient with how all the pieces I receive cannot be used to make a checker because of the no-touching rule and the distinct lack of a proper stagger-leveled formation to break them apart on, so eventually I make a stupid move that surely seemed more logical in my mind when I hastily decided to drop the piece before it could further taunt me with its gradual and ongoing descent...

Then I see a lot of effort apparently divided between rebuilding the area I wrecked and doing a new formation on the side... I guess that makes an okay amount of sense, all things considered. But next I just kinda... fritter away time and pieces and I have no idea what I'm going for... and just when I think I'm starting to follow what's going on, that jerk from the past goes and solves things in a way that I didn't even actually see coming.

Was that like... the sign of an act of epiphany on past-me's part that only came with a random bit of stress when all the other efforts thus far had made a steadily-growing mess of the rest of the board? Or was I really keeping a little tiny off-chance hope alive over there by "discarding" stuff in such a way as to make it ready to receive a piece, but jaded with the way the opening pieces had failed to give me what I wanted, I decided to go on with some other attempts nearer the center of the play field? The world may never know.

And that, dear viewers, is the real magic and mystery that is Lumines. I guess. It's just easier to claim it as a positive than try to hash out all the weirdness that made things somehow end well.

Now, if you'll excuse present-me, I need to go physically assault both past-me and future-me.







Tags:
Lumines
PSP
Q?
Entertainment
Ubisoft
Bandai
Play
Station
PlayStation
Portable
Puzzle
Mode
Small
Checker
x2
yt:crop=16:9



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