Max Payne 3 - "Checkpoint 0" glitch in Chapter 14 pt. 1

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Duration: 4:27
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A.k.a. "a very quiet day at the airport".

0:00 - after loading the checkpoint, Max appears in the middle of nowhere falling down. Pausing, you are able to see an airplane to the far left. Perhaps that would be a good direction to try to inch towards while falling down?

0:21 - after moving towards north-west, you usually end up in the train terminal area, specifically the lowermost floor with rails. You can run on rails for a bit and admire the Out of Bounds sights, but eventually floor ends in both directions and there's nowhere to go but fall down.

1:40 - with some luck you can get inside the terminal itself too. As usual, no enemies or triggers are loaded in the level.

2:34 - the escalators are also unloaded and basically drop you out of bounds if you walk into them.

2:56 - the rest of the terminal looks unloaded. Looking at it from the side, you can force it to appear, and then walk on it safely.

3:37 - the moving floors deeper in the terminal look normal, but actually lack collision and walking in them is a safety hazard. As you can see here.

4:00 - the escalator at the dividing wall is also very much unsafe.

4:10 - a blooper: I was trying to start the glitch and fall inside the train terminal, but Max ended up half-way inside the floor and it looked painful.

Next videos is about exploring deeper in the terminal.







Tags:
max payne 3
glitch
trick



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