Max Payne 3 - "future data" effects in Chapter 1

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Some surreal but not strictly useful results of using the new future data exploit around the first seven Checkpoints of Chapter 1. (There's a separate video coming up on Checkpoint 8 craziness.)

0:00 - since future data carries over a level restart, you can do this glitch even in Checkpoint 2 of any level. So that's where this video starts from.

In Chapter 1-2, the next loading trigger is after having walked through the doorway. Using future data by Pausing, Max ends up in the balcony cutscene. However, because in the process you also activate the cutscene trigger at the balcony, the game throws you two full steps forward straight to Checkpoint 3. It can't be won like this because of obvious reasons.

0:33 - using future data while playing piano. The result is mostly similar to above, I guess the balcony cutscene has a priority when things overlap.

1:01 - using future data while in Last Man Standing. This usually changes the camera of the overlapped cutscenes and also allows Max to shoot (not otherwise possible). Also, Checkpoint 3 cutscene does not begin because it is programmed to not begin if Max is in LMS.

1:30 - most Chapter 1-3 variations are identical to retry glitch with glitched Pause-menu, so they're not shown here. However, one time when I used future data after shooting the bad guy, then retried after Max was stuck in the elevator, I got this to happen.

1:48 - in Chapter 1-4 the loading trigger is after having killed all but one of the enemies. If you activate its contents with future data too soon, Max ends up in a malfunctioning version of Checkpoint 5 and gets stuck standing in place.

2:19 - activating the future data a little later instead. For some reason Max can fall through the floor when doing this. This works as a speed strategy (as posted separately previously).

2:37 - activating future data with LMS on. Nothing too special, other than Max looking fairly morose facing the camera at the end.

(Not on the video: rarely I got a result where the gate ahead of Max did not close after Checkpoint 5 started. If it could be reproduced, I'm pretty sure you could skip the whole fight and save even more time in a speed run. However, I don't know how it is done yet.)

2:55 - there are no useful spots for activating future data in the Checkpoints 5 or 6, so the next clip is from Chapter 1-7. There you get next loading trigger after having shot all but one of the enemies and are near the gate. After watching the glitched cutscene, Max is completely stuck. An enemy can free him by shooting him into Last Man Standing-mode, but it's not useful in this case.

3:26 - activating future data as you shoot the last enemy. This causes Max to jump to Checkpoint 8 prematurely, which is not a good idea. Failure cutscenes and other stuff combine into a weird jumble after which you are softlocked forever, have to quit the game.

3:58 - activating future data during LMS, then shooting the LMS-opponent. This causes another unique result because of different timing. Checkpoint 8 starts out seemingly normal, but then the game's camera is forced to face the thug you just shot instead of the escaping van, and the scene is unwinnable. This happens after a retry as well, but after even more additional retries the game finally fixes things.







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max payne 3
glitch
trick
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