Max Payne 3 - "Checkpoint 0" glitch in Chapter 13 pt. 2

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Duration: 4:08
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An extraordinary variation which can happen in this Chapter.

0:00 - loading either of the two last Checkpoints, Max spawns somewhere completely different. He ends up on a flat concrete surface and there are barely any graphics loaded anywhere. There's also a weird hole in the floor here, and falling through it is fatal for Max.

0:37 - running around on the concrete surface by its edges finally makes enough environment load that you can see where you currently are: at the roof of the police station. I first discovered the back yard of the police station this way...

1:58 - there's also a weird, twisty street section on the opposite side, just floating in nothingness.

2:32 - progressing from here counter-clockwise, you hit another loading zone which removes the twisty street section and most other scenery in favor of loading the cutscene-only area of the police station entrance. You can always see a warm yellow glow in the general direction when it is loaded, how inviting.

3:09 - so far I didn't find a way to safely get off the roof, though. Max either falls through and drops into nothingness or simply dies from falling from too high.

3:34 - some odds and ends from indoors. Apparently Max tries to punch open a locked door if you are covering next to it, but this doesn't help.

3:50 - I tried to abuse the physics and go through the metal detectors, but in the process a fire extinguisher got boosted and it flew away to a far away land.







Tags:
max payne 3
glitch
trick
bug



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