Max Payne 3 - "Checkpoint 0" glitch in Chapter 14 pt. 3
Let's turn Max Payne 3 into a walking simulator once more!
0:00 - steering heavily to the west from where you start at during Checkpoint 0, you eventually end up at the very long runway - can't miss it. You can, however, sometimes die when landing on it, which is annoying. Or you can repeatedly keep falling through it if the level loads too slowly under Max.
Basically the whole runway is a really big plateau you can run around on. You can't reach the terminal to the "east" from here, though - beyond a certain point the ground textures become lo-res and there is no more floor after that.
0:34 - one of the airplane set pieces can be seen just idly waiting on the runway. It's to the "south" of the runway, and it is the stray airplane you can see in the distance when first starting Checkpoint 0. It doesn't have any collision.
1:10 - a close look at an airport truck. It's... kind of small, isn't it.
1:35 - a close look at another type of vehicle you can see all around the runway.
1:50 - running to the "north" instead, eventually you see a ghostly apparition from the very end of this level - the plane crash.
2:45 - continuing to this direction, graphics unload. This is a good sign that there is probably nothing beyond that point.
3:17 - there are in fact some signs of life at the airport and you can see a few airplanes moving in the background to the "south-east". They never take off from the strip, though - they just endlessly go around in circles. Seems like a pretty wasteful things to do with airplanes, but what do I know? I'm not an airport director.
3:46 - to the extreme "south" of the airport there are a few hangars and stationary airplanes to be found...
4:44 - and also a weird graphical oddity on the ground at one point.
4:54 - the last of the hangars is the playable area where there is a boss fight. During Checkpoint 0 its floor reflections look fairly wonky. Or did they always look like this? There's also a helicopter that has no collision in there.
6:01 - Max gets an unpleasant surprise upon walking through the exit doors: there's no floor there! But I managed to respawn back on some solid ground outside. Still, it's not a very safe area to walk around in.
6:27 - some more sightseeing near this area.
7:06 - continuing to the "west", you come upon another different area in the level that I don't remember at all from the main game. In any case, floor is unstable in this place too, making it difficult to navigate.
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