Max Payne 3 - future data effects in Chapter 3 pt. 2

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Future data effects from the last half of this Chapter.

0:00 - Chapter 3-7. Enemies keep shooting at Max and Passos as the connecting cutscene is going on. But the next Checkpoint is unable to begin since the fight is still going on, so at the end Max gets stuck and Passos enters t-pose.

0:59 - Chapter 3-7, activating future data as you win the fight. This skips you to Chapter 3-8, but as usual something goes wrong and Max falls through the floor. The results are fatal. This might work as a speed strategy in some other instance, but here the level keeps loading until the cutscene has ended, and it's only after that the game correctly loads Chapter 3-8.

(Not on the vid: Chapter 3-8... either I missed testing it, or there is no good place to use future data in it. Got to check it later.)

(Not on the vid: there seems to be no good spot to use future data in Chapter 3-9.)

1:55 - Chapter 3-10. Activating future data makes Max warp to the elevator and you see the elevator cutscene from his angle. At the top, Max suddenly goes idle and never regains control. Retrying takes you back to Checkpoint 10.

2:50 - You can see the elevator prompt on the screen during the above. Pressing it all of a sudden causes nothing obvious to happen, but at the top Max regains movement and trips on his feet. You also see a short scene of Passos saying to Max how he still has a sniper on him. From there gameplay continues mostly as normal, although the current area is empty of enemies. Good for a pacifist run?

3:46 - Chapter 3-11. Loading trigger is reached during the bullet time of shooting last enemy. Activating future data, Max suddenly appears at the sniping position. He falls through the ground because the game is not ready for him yet, and can't help Passos. After a while, you see a cutscene of Passos getting shot in an unloaded environment. After retry, Max is still falling down, and he eventually hits the bottom. Trying to retry from there causes an endless loading screen.

4:24 - Chapter 3-12. Loading trigger is at the very last moments before the bullet time after having shot the last enemy ends. Activating future data causes the sniper rifle scope to peer into somewhere out of bounds as you hear the cutscene audio play in the background. Afterwards next Checkpoint begins as normal.

4:49 - Chapter 3-13. The next loading trigger is after having shot the last guy who threatens Passos. Activating future data, the scene where Passos enters through the doors begins early. You see the entire scene from near Max while the camera is fixed in a peculiar way. This goes on for a while, since the cutscene is long. Eventually Max freezes in place at where the next Checkpoint should begin. Trying to retry from last Checkpoint causes the retry to become buffered, so this is another way to start Checkpoint 0 glitch.

(Not on the vid: no good place to use future data in Chapter 3-14.)

8:01 - Chapter 3-15. The loading trigger is activated during bullet time of shooting the last guy. This makes the game skip right to Chapter 4 intro cutscene, saving some time... except on the PC version, where you can skip the Chapter 3 outro normally.







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