Max Payne 3 - glitched Pause-menu effects (Chapter 10)

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Max Payne 3
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Duration: 5:02
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The most interesting results of glitched Pause-menu from this Chapter.

0:00 - Chapter 10-4 intro stretch. Camera stays fixated on Giovanna for an unnecessarily long time before gameplay finally starts.

0:21 - Chapter 10-7 intro stretch. Max watches dispassionately as two thugs try to shoot Giovanna, never succeeding in it. The camera is stuck in one place and gameplay does not start for a while. Eventually, after 10-15 seconds, gameplay finally begins like normal.

0:53 - Chapter 10-7 intro retry. Retrying during the intro right before the bullet time starts makes bullet time immediately begin upon retry. The camera also no longer focuses on the bad guys, making it impossible to win this section in time.

1:15 - Chapter 10-7 resuming during failure cutscene. This causes some weird lighting effects, nothing too big though.

1:35 - Chapter 10-10 intro stretch. This makes the intro last over 30 seconds. You have much more time to do things before the set piece resolves in a failure, although it's difficult to see things or aim because of the camera being stuck inside the office. Regardless, you can blindfire the thug and win the set piece even like this, before the intro is over. As a result, the game is in a stalemate - there is neither a failure cutscene or a thug to shoot to end the set piece. Giovanna crawls a little while before her animation ceases entirely, leaving Max alone in this limbo with slowed down time and locked doors. Have to retry to continue.

2:48 - Chapter 10-10 resuming during failure cutscene. You may get a green color effect. The camera also becomes delayed, but this doesn't really change the timing of the cutscene.

3:02 - Chapter 10-11 retry oddity. On one occasion doing glitched Pause-menu and retrying, Max did some weird aiming dance at the start of the Checkpoint.

3:16 - Chapter 10-12 intro reset. The grenade explodes before the intro is even over.

3:36 - Chapter 10-12 intro stretch. The visual effect is more interesting and delay longer.

4:16 - Chapter 10-12 retry during bullet time. You get some color effects for a short while after retry.

4:30 - Chapter 10-12 double retry. A "new" glitch tactic that might create results elsewhere in the game too. For some reason you get an unique result at this Checkpoint if you retry twice at the same time - once from game over screen, once from glitched Pause-menu.

Double retry makes the environment load slower than usual and there is barely any audio. Also, after things have loaded, Max can not aim and shoot at enemies. There is a prompt for a weapon pick up under Max, but activating it doesn't make him pick up a weapon or anything. You can't enter Pause-menu at all. After dying another time, things become fixed.

(In case you're curious, Max dies at the end because of trying to roll. Yeah, for some reason you die during this set piece if you roll... this is perfectly "normal" according to the game!)







Tags:
max payne 3
glitch
trick
menu
bug



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