Ratchet & Clank: Tools of Destruction - incidental glitches

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Published on ● Video Link: https://www.youtube.com/watch?v=lDhsjyDaxb8



Duration: 3:32
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I liked this one. Just some straightforward but creative fun that also gets surprisingly challenging towards the end. But the game is not flawless - I'd say it has some late PS2 / early PS3-era problems like slightly wonky camera, but yeah. Here are some oddities from my casual playthrough of it.

0:00 - a power-up gets stuck on collision and flickers. Hopefully this even shows up in the Youtube-encode...

0:16 - the Leviathan shoved Ratchet inside a rock.

0:34 - gravity-defying boxes.

0:47 - I tried to use the gel-shooter on enemies. The newly created collision confused my foe, causing it to start endlessly running towards walls.

1:08 - a passive gun turret.

1:26 - a health power-up too was flickering inside a wall.

1:37 - not a glitch as much as a blooper, and a memento of this game's more frustrating moments.

There's an area where you have to keep supplying a moving platform with "propeller pellets" for it to keep moving. Missed my target the first time, after which it was too late to do anything else. And as expected, checkpoints are sometimes painfully far away in this type of games... I'd like to blame the auto-targeting and Ratchet's non-instantaneous turning for the whole mess, but eh.

1:48 - most of the debris from a hurricane launcher shot got stuck in the air.

2:15 - an enemy had ended up inside the floor somehow, and kept shooting energy pellets at me from there.

2:42 - a glitched enemy, stuck in place and seemingly invulnerable (until you run against it and it falls down). Might be related to the frozen status effect of the big enemy before its death.

3:12 - another example.







Tags:
ratchet and clank
glitch
bug
random