Max Payne 3 - future data effects in Chapter 8 pt. 2

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The remaining effects of the future data glitch in the various Checkpoints of this Chapter.

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0:00 - Chapter 8-8. Next loading trigger is active whenever.

Activating future data, Max and Passos begin acting out the next cutscene despite enemies are still shooting at them, but fortunately they're immortal. You see the entire scene from in-game camera, and at the end Max gets stuck in place alone. Retry takes you back to Chapter 8-8.

2:46 - Alt. variation (a variation where Max reaches next Checkpoint).

Activating future data during the bullet time of shooting the last enemy, Max suddenly appears at Chapter 8-9 digging his own grave. But then the combined cutscene goes on and the results are quite similar to above, except you can't control the camera angle and Max is wielding a shovel in his hands. At the end, Max gets stuck idle at the graveyard with some cloned thugs pointing guns at him. Retry takes you to Chapter 8-9, which works normally.

4:56 - A variation with Last Man Standing.

If you activate future data as you shoot Passos, you force a retry over the combined cutscene. This, in turn, makes Max vulnerable during the glitch. If you enter LMS and resolve it during the combined cutscene, something strange happens towards the end of it: Max falls down in a weird pose and the rest of the cutscene has him suspended in air as he shovels the ground. After the cutscene ends, he falls down to the earth, unable to use his feet. Retry takes you back to Chapter 8-8.

7:08 - I decided to go exploring with numb Max, just to see if anything was loaded beyond. Unfortunately I couldn't get on the small elevated sidewalk before the morgue in this state... it was too tough a climb. (I spent way too much time trying this out...)

8:03 - Chapter 8-9. Next loading trigger is active whenever.

Activating future data, you see the victory cutscene from in-game camera as there are some cloned actors around. The prompt "hit thug" also appears on the screen instantly instead of having to wait for a few seconds. If you don't press anything, at the end Max gets stuck standing in place idly and nothing happens. If you at that point hit the thug, the entire sequence restarts and things continue normally afterwards from there.

8:30 - Alt. variation.

If you "hit thug" during the combined cutscene, the next Checkpoint starts early. But that doesn't stop Max from writhing in combined cutscene motions for the next 15 seconds at least. If the upcoming thug sends Max into LMS-mode, this will make Max immortal afterwards (and it lasts until he is knocked down or you reach next cutscene).

9:46 - Chapter 8-10. Next loading trigger activates after killing all enemies. (Hence, the only variation you can do of this future data is "alt. variation".)

Activating future data, Max is teleported to Chapter 8-11 early. Or more accurately, the camera is teleported there. Max and Passos on the other hand are stuck in a combined cutscene and you see them entering the area from a fixed point of view. Afterwards Max regains control and the level continues on seemingly normal from there.

10:52 - Activating future data over retry, Max and Passos appear back at the graves before they finally re-appear at the cutscene leading to the next area. You see the cutscene from-in game camera for a while until Passos gets unceremoniously shot by enemies. Combined cutscene still continues over retry, and at the end Max gets stuck in place. Retry takes him back to Chapter 8-10.

12:21 - Chapter 8-11. Next loading trigger is active whenever.

Activating future data at the start of the Checkpoint, Max just disappears momentarily as Passos mentions a phone. Then the set piece continues as normal.

12:35 - Activating future data while playing piano is pretty much the same thing. When Max returns to the piano, he is displaced a bit, but nothing too severe.







Tags:
max payne 3
glitch
trick
bug



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