Max Payne w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
2,009
Published on ● Video Link: https://www.youtube.com/watch?v=fY7i6X41T7U



Game:
Max Payne (2001)
Duration: 2:56
2,337 views
47


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off.

This is Max Payne with OpenAL Soft HRTF [IRC_1037 tables] through DSOAL. Max Payne was one of the very first games I covered on this channel back in 2018 using CMSS-3D, and I figured it was about time I revisited this game with the superior 3D audio software. The "Level & Difficulty Selector" also made things much more manageable. I always thought the restaurant level would make for a good 3D audio demonstration but WOW! This is something, alright. Granted, it's very obvious where the point sources for the flame SFX are, but it's still worlds apart from the Resident Evil Village Atmos demo I recorded earlier this year. It's also much more accurate than the CMSS-3D sounded. I highly recommend playing with the volume slider set to 50% or less, though, as this game gets extremely loud very quickly which sets off the hard limiter.

Max Payne is unique from most other games with 3D audio because it attaches the listener position to Max himself, rather than the camera. This means you can hear his footsteps underneath him as he runs in the sewer, or hear gunshots slightly underneath himself too. Ordinarily this could risk disorientating the player, but Max always faces where the camera is pointing so it works pretty well. For another example of this method, check out "The Thing with 3D spatial sound 🎧 (OpenAL Soft HRTF audio".

Unfortunately, I did have some problems getting Max Payne 1 to work. In case it's not working for you, try the following:
1. Start with clean install or verify game files on Steam.
2. Use the Max Payne sound patcher (https://community.pcgamingwiki.com/files/file/508-max-payne-sound-fix/)
3. Load the game in Creative ALchemy using real hardware, ALchemy universal, or the restriction remover.
4. Start the game once and load into the tutorial level.
5. Shut off the game and install DSOAL into the Max Payne directory.


HRTF grade:
A

Settings:
Windows Control Panel: Stereo

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=1024
output-limiter=false
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"

Links:
https://www.nexusmods.com/newvegas/mods/65094
(Personalized HRTF presets are included in HARD_MODE_INSTALLATION.zip)

Credits:
(Logo is copyrighted by Remedy. Use of this logo falls under fair use laws.)

#3dsound #spatialaudio #binaural #3daudio #hrtf #mod #retro #maxpayne




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Tags:
Max Payne
Remedy
2001
PC
Third-Person Shooter
Bullet Time
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 32,383 views for Max Payne across 3 videos, and less than an hour worth of Max Payne videos were uploaded to his channel. This makes up less than 0.24% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.