Maya LT for Unity Developers: Skeleton Creation and Adjustment -- Part 2

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www.autodesk.com/mayalt In this series

Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on Twitter, @the3dninja. In this video, Wes picks up where he left off in part 1, and shows the process of painting skin weights to fine tune the influence of the skeleton. Wes walk through several of his preferred skin painting techniques, including painting by selection, using the paint weight hammer tool, and some manual adjustment techniques with a regular brush.







Tags:
Autodesk Maya LT
Maya LT
indie games
game development
3D art
3D animation
3D modeling
Unity
Unity development
Maya LT tutorial