Mudbox 2015: Symmetry Options
It's now possible to enforce topologically symmetrical results when retopologizing meshes. Symmetry can be based on the source topology—enabling meshes to retain both topological symmetry and spatial asymmetry (for example, a face with a lop-sided grin)—or on a local or world axis, for completely symmetrical results; artists can choose whether to copy painting and sculpting detail from one or both sides of the source. Existing meshes can also be quickly made symmetrical across one or more axes without retopologizing, with a new Make Symmetrical tool—this is particularly useful for models scanned from real-world objects, which often appear symmetrical but are not. Topologically symmetrical meshes are essential for sculpting and painting with tangent symmetry, and for other processes throughout the production pipeline