Mega Man 5 - (NES) - Full Playthrough
We're soooo close to finishing up the Mega Man NES series! My inner child is very proud of me right now. Here we have Mega Man 5. This time around, Proto Man has gone crazy and is leading a rampage of destruction with eight new Robot Masters. He's also taken Dr. Light hostage. I can see why they say the series gets stagnant after MM4, as the format gets repetitive: eight Robot Masters, the fortress of who you think is the main bad guy and then the fortress of the real bad guy, Dr. Wily.
There's really no new gameplay features added in this game, however throughout the first eight stages you can collect eight circuit boards. Each circuit board contains one letter, which once completed spells out: M-E-G-A-M-A-N-5. After successful completion, you gain access to 'Beat', a robot bird that can attack any enemies on screen. 'Beat' definitely comes in handy for at least two bosses.
Boss Order & Weapon Used:
Star Man - Mega Buster (real weakness is Water Wave)
Gravity Man - Star Crash
Gryo Man - Gravity Hold
Crystal Man - Gyro Attack
Napalm Man - Crystal Eye
Stone Man - Napalm Bomb
Charge Man - Power Stone
Wave Man - Charge Kick
Dark Man 1 - Water Wave
Dark Man 2 - Napalm Bomb
Dark Man 3 - Gyro Attack
Dark Man 4 - Beat
Big Pets - Mega Buster (real weakness is Crystal Eye)
Circring Q9 - Gyro Attack
Rematch with Robot Masters - (see above)
Wily Press - Mega Buster (real weakness is Star Crash)
Wily Machine 5 - Super Arrow
Wily Capsule - Beat
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