Mega Man Legends - Final Dungeon and Normal Mode Ending
In this video I finish the Main Gate final dungeon and boss battles on normal mode in order to unlock Hard Mode.
From downtown I use Roll’s car to transport to the old city where I enter the passage beyond the fenced in region. I work my way underground down to encounter Mega Man Juno. After a couple cutscenes, I continue through the remainder of the underground dungeon to the boss.
While I do have the Active Blaster Special weapon equipped, I choose to just handle the first phase with my normal blaster to conserve ammo for the second phase. With practice you can easily learn her moves, dodge out of the way, and then whittle down her health with your arm cannon during predictable openings. Stay along the perimeter of the room and keep moving at all times. The boss will launch an attack and then teleport to another location.
Things are made a bit easier because Juno telegraphs most of her attacks verbally. You will know what is coming next from audio cues even if you cannot see her. The fight will begin with her attempting to stomp on you. If you are quick, you can land a few shots before having to jump out of the way. Her stomp attacks will be the only move that you will not hear coming. You will see her hovering high in the air before she will try to land on you. The best way to avoid this is to jump far enough away to avoid the direct contact and following local shock wave. She will often try this move multiple times in a row. Just pick a direction and circle the room while jumping and listening for the intermittent explosions to stop.
When Juno says “Ready” she will send each arm toward you on a straight path in succession. Immediately turn toward her from a good distance and lock onto her. If you are in a good spot, you can get off a volley of shots as her first arm departs toward you. Next sidestep to get out of the way and fire a couple more rounds, anticipating the second arm. Once you sidestep the second arm, hit her a couple more times as she remains hovering in the air before ramming you. When she comes at you jump over her or side jump.
Another move to watch out for is when Juno appears on the ground and says something to the effect of “Power Pole”. The second word is muffled but preceded by the word power. She will fire two long sustained blasts from her arms that circle around the room. Wait until she fires and then jump into the air to clear the blasts.
If you hear “Defend yourself” she is about to fly toward you homing in on your location. This attack can be evaded by jumping over her or leaping to the side. Once again if she is at a distance, you can land a couple shots as she closes in and then jump out of the way.
A final attack that I see normally when her health is around 50% depleted starts in the middle of the room with several blue explosions and Juno absent. The explosions will persist for a few seconds, allowing you to get in a good position to avoid the upcoming attack. Use this time to get at the perimeter if you aren’t already and center the explosions directly in front of you for easy blaster locking later. After a while Juno’s body, minus her arms will appear in the center. At this point be prepared to jump over a shock wave that will be headed along the floor. When you see Juno’s arm appear over her form and quickly start descending to the floor jump. Mega man’s floaty jump will keep him in the air long enough to clear the explosion. At this point Juno will remain in place for a few seconds allowing you to get a blaster lock and then fire away to land some serious damage.
Phase two is where I bring out the special weapons and other defensive items. While there are ways to avoid the attacks, I choose to stand my ground because she is so aggressive and always on your tail in this form. Once the fight starts, I use the defense shield for temporary invulnerability and fire away with my strongest secondary weapon. For this fight I settled on the active blaster because of its quick firing rate and homing ability.
The first hit you take will send you flying backward to the wall. She will try to smack you around some more, but the wall at your rear will prevent her from tossing you around like a rag doll too much. Once you take a hit Juno will back away giving you valuable time to pepper her with return fire while she gets into position for another attack. Use the hyper cartridge to recharge your secondary weapon when it runs out and continue the barrage to take down her hit points. On normal mode this was enough special weapon energy to fully put her away with the active buster. If not there shouldn’t be anything that your normal buster couldn’t finish.
A few cutscenes resolve the situation after you battle and then you are placed back in the forest with your ship. You must now go say goodbye to the town people and then speak with Roll by your ship in order to continue with the ending. This effectively unlocks Hard Mode.