MiSTer FPGA - Castlevania (悪魔城ドラキュラ) [No Miss] / NES (Famicom/FDS)

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Published on ● Video Link: https://www.youtube.com/watch?v=dbmWSdKgtbw



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Duration: 24:24
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After a hellish stream a two weeks ago where I played through the game blind for the first time since the 80's, I decided to revisit this one and grind it out to try and get a 1cc. Ended up practicing the trouble sections enough to get through without dying- a first for any Castlevania game for me.

It took me 4 hours to get through the game on that stream. Didn't remember any of the boss/stage strategies so I was coming into it pretty much fresh again. That was without a doubt the most frustrating stream I've ever had. There is a constant urge to perform and not give up in an environment like that, even when I would normally set a game down and come back a couple hours later with a refreshed perspective and replenished physical/mental reflexes. It was a good reminder to take health first into consideration before entertainment when streaming. The Death fight took me probably at least an hour, and Dracula took even longer. I don't watch superplays or use guides when I play games for my channel/streams, so this was probably very difficult to watch for most folks that have been watching speedruns of the game for years and such. The only exception to this is for some obtuse RPG/Adventure games, and games with a language barrier I am trying to share the experience of. For those I will definitely consult guides and other resources if needed.

Fast forward two weeks later- I set aside a day to learn the levels proper, setting save states at problem areas and grinding out the strategies I thought would work best. Death was a pushover once I learned you can just spam holy water at his spawn to stop the scythes from appearing. I tried for over an hour again to learn the scythe patterns but just couldn't understand them, feeling each time I got through was luck somehow. Dracula also became a lot easier as I watched his spawn locations and found that by standing dead center in his screen, you can control some aspects of it. That helped immensely with the fight, and I was able to clear him without taking a single hit in this run. Another thing that helped when grinding this out is the game's music! Just some of the most timeless tunes you'll ever hear in gaming. Never gets old.

This was my first time ever using save states to practice a game, and it was very helpful here. The savestate implementation by FPGAzumspass in the NES core is excellent, and worked without any issues.
5x scaling/crop was also used for this video. Since the game has heavy black borders by default, this meant that nothing is cut out of the scene, just a larger portion of the screen can be used.

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NES core 07-08-2021 build - Castlevania
A.K.A: Akumajō Dracula , 悪魔城ドラキュラ , Demon Castle Dracula

Filter: Scanlines(Bright)\110_85_medium (custom) // Gamma: 2.3
Palette: Magnum (FirebrandX) // Hide Overscan: On // Extra Sprites: On

Played using an OEM NES controller via SNAC.

Settings: 5x Integer scaled (-4 offset) @ 1080p // HDMI to Datapath e1s capture card

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|:=-Timestamps-=:|
00:00 - Settings
00:35 - Title / Demo
01:14 - Full Game (No Miss)

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=---------------CONTRIBUTE---------------=

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=-----------------INFORM-----------------=

SmokeMonster's overview video of this core: https://youtu.be/6koHrtNQknU

Github link for this core: https://github.com/MiSTer-devel/NES_MiSTer

MiSTer Forum/Wiki/Github (source, guides and info): http://MiSTerFPGA.org

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=------------------BUILD------------------=

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Tags:
Nintendo
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Famicom
Classic Games
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FPGA
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Horizontal Scrolling
Platformer
Platforming
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Video Gaming
Legendary Games
SNAC
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Castlevania
Akumajō Dracula
悪魔城ドラキュラ
Demon Castle Dracula
Akumajou Dracula
Chiptunes
Pixel Art
Hitoshi Akamatsu
Konami
Akihiko Nagata
Nobuhiro Matsuoka
Noriyasu Togakushi
Kinuyo Yamashita
Satoe Terashima
Dracula
Medusa
Simon Belmondo
Belmont