MiSTer FPGA - Stuntman [Full Game + Multiplayer] / Game Boy Advance

Subscribers:
1,640
Published on ● Video Link: https://www.youtube.com/watch?v=nXDIMydJ16U



Game:
V-Rally 3 (2002)
Duration: 1:43:26
426 views
0


This is an exhibition of the advancements in Velez & Dubail's 3D GBA engine after their previous release, V-Rally 3 - including multiplayer. This one took a *long* time to record, since the game itself is broken in ways. Still, I wanted to capture the extent of how far the dev team of Velez & Dubail would take things, after their previous work on GBA. They tried things that nobody else dared attempt on the system, and I find their work *very* interesting.

I decided to do an edited run throughout the entire game to show all the different stages and the replays for each completed section, so you can see multiple camera angles of this very ambitious 3D GBA game. Training missions are skipped at the beginning, since they are just portions of the larger missions you do afterwards. I rebooted after each fail to try and get the most money and earn the $5,000,000 car, but later found its unlocked in 'precision test' mode for free. 😩

Have you ever seen textures this wobbly before? I sure hadn't. Check out the way the walls warp during some of those replays when the camera is close to a wall and panning. This brings texture wobble to a whole new level compared to what you would see on a system like the PS1.

I wanted to give up in frustration many times when practicing this game. When I realized it had these broken-feeling elements to it, I decided to not waste viewers time with the dozens of repeated plays that result from this. The broken stuff I'm talking about seems to be the result of either engine limitations at the time or poor playtesting. The checkpoint system is broken on many stages. Often you'll get through a checkpoint barely in time, and even if you make it to the next one as quickly as possible there will be no way to get there within the limit. It's a waste of players' time as a result. Jumps are a requirement in the game and sometimes do random stuff because the script for them is not triggered correctly. Even when going as fast as possible, you sometimes might jump as if you were going very slow.

Tips: 90/180 degree turn moves require you to hold the handbrake button for the entire rotation. Don't just tap it for these. When running short on time, sometimes it's best to skip these.

A buddy joined for multiplayer at the end, after watching me do story mode- he played on CRT while I recorded both screens and played on HDMI, using the new two-player GBA core. It's his first time trying the game so it's stacked in my favor, but I wanted to show off at least a round of this mode with the new 2P core.

GBA/GBA2P core by FPGAzumSpass. You can support his work here: https://www.patreon.com/FPGAzumSpass

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Game Boy Advance core 04-30-2021 build - Stuntman
GBA 2-Player core 06-28-2021 build

Filter: Gaussian Sharp 06 // Gamma: Pure 110

Played using a SuFami NTT Data controller via BlisSTer/LLAPI.

Video: Integer Scaled to 1080p // HDMI to Datapath e1s capture card

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|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:41 - Title / Instruction
00:01:53 - Film 1
00:11:23 - Film 2
00:21:47 - Film 3
00:36:24 - Film 4
00:53:14 - Film 5
01:09:55 - Film 6 / Credits
01:26:55 - Arena Mode
01:39:38 - Multiplayer (GBA2P core)

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Live gameplay streams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.


=-----------------INFORM-----------------=

SmokeMonster's overview video of this core: https://youtu.be/Ht6rqhnxv5E

Github link for this core: https://github.com/MiSTer-devel/GBA_MiSTer

MiSTer Forum/Wiki/Github (source, guides and info): http://MiSTerFPGA.org

Official MiSTer Discord for live chat/help: https://discord.gg/4xKVg4XVYn


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. If in a different region, check list linked above for best local shipping rates.)




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Tags:
MiSTer
MiSTer FPGA
FPGA
Classic Gaming
Video Games
Nintendo
Video Gaming
Classic Games
Gameboy Advance
GBA
Handheld Consoles
Low Lag
32-bit
Low Latency
Game Boy Advance
wobbly polygons
texture warping
Velez Dubail
VD-dev
Velez & Dubail
Stuntman
Infogrames
Marc Canham
Playstation 2
PS2
2003
Driving course
Multiplayer
Atari
Driving tests
Driving test
Overseer
Driving games
Driving game
Fernando Velez
Guillaume Dubail
Digital Concept
3D engine



Other Statistics

V-Rally 3 Statistics For MiSTer Walrus FPGA

Currently, MiSTer Walrus FPGA has 28,117 views for V-Rally 3 across 5 videos. His channel currently has around 6 hours worth of content for V-Rally 3, roughly 1.63% of the content that MiSTer Walrus FPGA has uploaded to YouTube.