MiSTer FPGA - Doom II [Two Player Co-op] / Game Boy Advance

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Published on ● Video Link: https://www.youtube.com/watch?v=aw8Jv-sejUs



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*Note- First level is 2nd player audio *only*. I switch to 1P-Left/2P-Right audio during the second stage @9:52 (best option for Doom II.) The controls are difficult and framerate is awful at times, but experiencing Doom II in a new way is always a neat experience. Been experimenting with a bunch of different two-player experiences on GBA since the 2P core released, and this was a stand-out from the ones I've tried so far. This GBA port was released 9 years after the original DOS version came out; a testament to the undying popularity of this game/series.

When in co-op, the single player campaign is presented like deathmatch levels essentially (even counts each players frags at the end), with a single spawn point at the start. Players have infinite time and lives and just have to power through the levels. Weapons and keycards stay in their spawn locations even after picked up, so that you can re-acquire them after death. Because of this setup, it is pretty damn fun turning the difficulty up and just rushing in guns-blazing. Death doesn't matter as much with the respawn mechanic, which is great because of the aforementioned framerate and controls, which *will* get you killed from time-to-time. You can even take a break from killing enemies and DM the other player on the single player levels if you want. Team/friend damage is always on.

We had a lot of fun with this one, even if the controls take a bit of getting used to.

Here are a couple highlight timestamps:

25:00 Was elated when my buddy came through a teleporter and telefragged me on GBA. 😂

15:00 ^^ Payback for the previous level where I accidentally blew him up with a barrel. 😅

40:00 Synchronized door strats needed so we don't shoot each-other in the back.

---
Thanks To:

FPGAzumSpass for the Game Boy Advance / GBA2P cores. You can support his work here: https://www.patreon.com/FPGAzumSpass

FPGAzumSpass also improved the Doom experience in the PC/486 core to the point this is now possible as well: https://youtu.be/E6z9pD0f8g0
That's Doom on MiSTer's PC/486 core with mt32-pi for Roland Sound Canvas music. The OG, fully resurrected.

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GBA 2-Player core 06-28-2021 build - Doom II (Co-op)

Filter: Gaussian Sharp 05 // Gamma: Off (gamma currently not supported on HDMI in core)

Audio: 1P Left Channel, 2P Right Channel

In-Game Settings: Gamma: Lowest

Played using 2x SuFami NTT Data controllers via BlisSTer/LLAPI.

Video: Integer Scaled to 1080p // HDMI to Datapath e1s capture card

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|:=-Timestamps-=:|
00:00:00 - Boot / Settings
00:00:29 - Title / 2P Setup
00:01:30 - E1M1 (2nd Player Audio Only - Fixed on Next Map)
00:04:28 - E1M2
00:09:52 - E1M2 (Switch to Dual-Audio 1P-Left/2P-Right)
00:16:37 - E1M3
00:28:52 - E1M4
00:37:44 - E1M5
00:48:10 - E1M6

---

Occasional livestreams on Twitch: https://www.twitch.tv/WalrusFPGA

Twitter: https://twitter.com/WalrusFPGA


=---------------CONTRIBUTE---------------=

None of this would be possible without the constant hard work of Sorgelig. It cannot be overstated how much he has done and continues to do for this project, since its beginning. You can support him either at his Patreon in the link below, or on Paypal, depending on your preference. MiSTer is a paradigm shift in how we can experience these classic games. This is a long-term preservation project that will continue to grow so that gamers today and in the future can experience these excellent systems as accurately and lag-free as possible. Donating what you can will help keep the updates coming. Thank you.

Patreon: https://patreon.com/FPGAMiSTer

PayPal: https://paypal.me/FPGAMiSTer

NOTE: I am not affiliated with Sorgelig and am only sharing these links as a fan of the project who wishes to see it continue to grow rapidly.


=-----------------INFORM-----------------=

SmokeMonster's overview video of this core: https://youtu.be/Ht6rqhnxv5E

Github links for this core: https://github.com/MiSTer-devel/GBA_MiSTer
https://github.com/MiSTer-devel/GBA_MiSTer/tree/GBA2P

MiSTer Forum/Wiki/Github (source, guides and info): http://MiSTerFPGA.org

Official MiSTer Discord for live chat/help: https://discord.gg/4xKVg4XVYn
(Be respectful; this server is moderated. New users must be verified.)


=------------------BUILD------------------=

Worldwide list of sellers for MiSTer expansion boards: https://misterfpga.org/viewforum.php?f=34&sid=74e1c5e7dae1b99284789d93194cfa0b

I have personally ordered all my parts from https://www.MiSTerAddons.com and have been 100% satisfied with the quality and service there. (North American seller. If in a different region, check list linked above for best local shipping rates.)




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Tags:
MiSTer
MiSTer FPGA
FPGA
Classic Gaming
Video Games
Nintendo
Video Gaming
Classic Games
Gameboy Advance
GBA
Handheld Consoles
Low Lag
32-bit
Low Latency
Game Boy Advance
Multiplayer
3D engine
DOS
iD Software
iD
FPS
Original
John Carmack
John Romero
Tom Hall
Adrian Carmack
Robert Prince
First-person shooter
Doom
Sandy Petersen
Dave Taylor
Kevin Cloud
multiplayer
1993
American McGee
Shawn Green
Doom II
Doom 2
Hell On Earth
2002
Co-op
System Link



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Doom II: Hell on Earth Statistics For MiSTer Walrus FPGA

Currently, MiSTer Walrus FPGA has 1,083 views for Doom II: Hell on Earth across 1 video. His channel currently has around 1 hour worth of content for Doom II: Hell on Earth, less than 0.30% of the total video content that MiSTer Walrus FPGA has uploaded to YouTube.