New ideas for the Elder Scrolls 6
When Skyrim released in 2011 it was a ground breaking experience, and it set a new bar for the immersion that can be delivered in a role playing game. That being said, if you played the game as much as I have, you probably know that the formula can be improved, thing that we fans already do with mods! But what could be done in the Elder Scrolls 6 by Bethesda?
I would really like if in the Elder Scrolls 6 NPCs could feel much more natural in their behavior: some things that could help with that are a notoriety level for the player, more interpersonal interactions, more dialogues related to the player behavior, and cross-quest-line consequences for the choices the player makes.
Another area that I would like to be improved in the next title is the perk system, which should allow for more specific builds and also feature a karma system like in Fallout!
More features that I would like are a clever usage of the environment, with climbing and destructibility and customization options for armor and weapons crafting.
These and some other ideas for the Elder Scrolls 6 are in my full featured video, check it out here: https://www.youtube.com/watch?v=Y3Z9ZA_DQFE
#Shorts #ElderScrolls6 #ElderScrollsVI
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