Open world level design / Pascal Luban
Open world games offer a unique challenge to designers: the level design of the map is a central feature of the player’s experience, not the game system. In this detailed talk, game designer and creative director Pascal Luban covers the key issues a design team must address when planning their open world.
Presentation:
SlideShare – https://www.slideshare.net/flashgamm/open-world-level-design-pascal-luban
Dropbox – https://www.dropbox.com/s/fujn9zicwpgnyub/Open%20world%20level%20design%20%28Pascal%20Luban%29.pdf?dl=0
Contents:
0:00 – Intro
3:37 – Strategies for level design
13:06 – Defining key features
28:03 – Storytelling in an open world
38:54 – Conclusion
39:27 – Q&A session
Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – https://bit.ly/2BfHNLj
DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – https://devgamm.com/
More about games and developers participating in DevGAMM – https://games.devgamm.com/
Become a speaker – https://bit.ly/3isHdJP
Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
Discord (for developers) – https://discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com