Pacing the Flow of Information in AAA Games / Ahmed Salama (EA DICE)

Pacing the Flow of Information in AAA Games / Ahmed Salama (EA DICE)

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Published on ● Video Link: https://www.youtube.com/watch?v=_36Q-d10Ckc



Battlefield V
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Category:
Guide
Duration: 35:22
760 views
31


Gameplay pacing is critical in deciding which information is presented to the player at any given moment, while they are playing. In this talk Lead UI Software Engineer and UX Designer at EA DICE Ahmed Salama shares tools that can help you and your team pace the flow of information that is presented to your player. As examples Ahmed uses multiple titles with different settings and mechanics: from the open world of Horizon Zero Dawn, to the sandbox that is Battlefield V.

Slides: https://www.dropbox.com/s/7mlmg7t9crkg5eb/Pacing%20the%20Flow%20of%20Information%20in%20AAA%20Games%20%28Ahmed%20Salama%29.key?dl=0

Contents:
0:00 – Intro
2:23 – UX design for multiple devices
5:22 – Immersion vs Absorption
12:38 – Horizon Zero Dawn
26:14 – Battlefield V
31:22 – Summary


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Tags:
devgamm
девгамм
game industry
video game industry
gaming industry
игровая индустрия
конференция
conference
конференция разработчиков
геймдев
разработка игр
gamedev
game development
game dev
Ahmed Salama
EA DICE
Horizon Zero Dawn
Battlefield V
ux design
ui design
ux ui design
flow of information
AAA games



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