FE Sacred Stones DimitriLTC: Chapter 7 - Waterside Renvall

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Chapter 7 is DimitriLTC'd in 4 turns (33 total).

Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c27TVu2iNCqBUxOkP5Ofdzq

Another map I've been looking forward to due to the new dimensions introduced to it by having to rout the entire map, forcing the army to engage some normally very hard-to-reach enemies. Ross promotes in the beginning of the map, Pirate reclass granting invaluable waterwalk. It sees immediate use with Ross becoming the centre of my offence due to the other units fulfilling various other roles, emerging as the character with the best offensive stats in the party at the end of the clear (one more point in strength and the same speed as Seth).

Ross isn't the only non-pegasus unit able to cross the river. Colm can achieve the same, albeit not as easily with worse terrain penalties, and with neither good stats nor 1-2 range capabilities. Besides helping Ross carry Eirika towards the gate, Colm is also useful for stealing an Energy Ring from the enemy mage. That's extra two points to a lucky character's strength/magic stat (will probably be used on a Warper, but only as soon as the need arises).

Originally, I fielded Lute as an extra chip damage unit, but she ended up not doing anything at all. Garcia took her place, with no combat contributions but helpful for his ability to rescuedrop Seth (and Artur, but anybody can do that). Joshua's swordmanship got him another deployment slot. With his previous level-up being good, he has no trouble ORKOing the two enemies nobody has time to face (the fighter and mage approaching from the west).

I get lucky on the first turn with Franz missing a 93 displayed hit on a soldier, letting Artur grab the kill and get closer to catching up in level. Technically, Franz would want this kill for himself, and ideally also a few more later down the line in this map; however, this RNG seed affects something very crucial - Ross losing just enough HP to be targeted by the Energy Ring mage instead of Colm, letting Colm steal the ring on turn 2 and Ross walk a single tile further, which is necessary for dropping Eirika in boss's attack range on turn 3. The boss can be one-hit KO'd with the Halberd we obtained in the previous map, though he needs to unequip his steel sword and equip the javelin to reverse the weapon triangle and also become literally TWENTY times easier to be struck by the Halberd. I'm not even kidding; that's the difference between 11 displayed hit with a steel sword and 45 with javelin.

Vanessa helps rescuedrop Colm and is then given Seth, whom she drops in range of two mercs, two very hard enemy types for everybody else to deal with (OHKO'd by silver lance), immediately flying outside the range of all enemies but a ballistician who needs to whiff, as she would be OHKO'd otherwise.

Down south, Franz and Artur help themselves to experience generously provided by enemy soldiers, fighters, mages and archers. Artur's combat almost looks good now. Franz, on the other hand, falls short of reaching lv. 10 for the next map, where a 2nd Paladin would be potentially turn-saving. To my defence, this isn't the only map where Franz wasn't fed maximum possible amounts of experience, the state of the RNG and my unwillingness to exploit it being the reason each time.

Speaking of RNG manipulation, 05:36 shows me trying to burn a single RN before striking the mage with Seth's silver lance. This doesn't happen often, but it's something you can look out for in my GBA runs - forcefully mashing two directional buttons at once burns a single RN when done right, which it isn't here as I haven't been LTCing as frequently as back in the early 2010s. This is the "stealth" RN burn I sometimes do to get a better level-up or unlikely combat scenario to occur (or make a likely scenario occur in spite of the RNG being rigged against me no matter what I do, which happens often enough). The timing is harder to get down when recording, causing me to fail two attempts before I finally get the 1RN mash right on the third attempt. See if you can spot more instances of this RN mash later in the run, or any other GBA videos I've recorded in the last 8 or so years for YouTube. It's harder to notice when I don't mess up the timing repeatedly.

Another interesting case is the archer opting to attack Ross, whom he cannot kill, at 5:20 in the video. The archer attacking Eirika alongside the boss would summarily KO her if both attacks connected. I would say that the AI fails to notice that the boss cannot target Ross and can only reach Eirika with the javelin, but in practice Vanessa choosing to attack the ballistician from the south rather than the west would actually lead to the archer doing the wise thing and leading to the game over screen. I have no idea how that works, but that's what happens!

The army reunites with Ephraim in the next map. Should be a tough map to figure out, what with the Elysian Whip that needs to be acquired.







Tags:
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sacred stones
moogleboss
ltc
challenge
efficiency
low turn counts
fire emblem
ephraim
dimitri
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