Project Wingman VR Test #2 - Oculus Quest 2 - RTX 3080 LHR
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Compare with the frame rate of this video: https://www.youtube.com/watch?v=uJCQ2KUp6lE. That video was played at res scale 100% and most graphic settings at 1 (shadows at 2). You can see its fps in the upper right.
This video was taken at res scale 120% and most graphic settings at 2 (shadows at 3).
The is the second to last mission, Presidia, played on Hard. I'm flying the Chimera with MLAG-2/MLAA/MLAG.
Even with the higher settings and higher res scale, The 3080 can keep 72 fps more often than the RTX 2060 SUPER could. So the 3080 is, naturally, faster than the RTX 2060 SUPER (twice as fast according to most benchmarks). It is annoying though when the game switches between 72 and 36 fps - there is a noticeable shutter and pause when that happens.
However, I do have to say that I don't really notice the gains as much I hoped to (visually or by framerate), and I haven't seriously noticed them in any VR game I've played so far. I haven't started any VR game with the 3080 and said to myself immediately, oh, this is SO much better. I only know it performs better because I know the higher settings I've chosen and the performance graph is showing me the framerates. It's very possible that I got quickly spoiled by how well the 3080 performs and would certainly notice if I went back down to the RTX 2060 SUPER again. But would I give up this 3080? NO. Would I pay the price again if I knew the gains wouldn't be all that noticeable? Well, I think so. Pretty sure. Yeah, I'd say so. Only because of the extra rendering bandwidth I know it offers. It's a great card - #4 on the high end benchmarks for all cards ever.
Later, I tried turning everything down to the same settings that I had with the RTX 2060 SUPER, and the framerate still drops whenever there are a lot of reticle displays on the screen - no idea why that slows the rendering down so much - if that could have been sped up, the framerate would have been a lot better. Maybe it was the code path for rendering all the objects even though they were so far away. Don't know.
Update: I tried with a base of 90Hz, and the framerate spent most of its time at 45 and didn't go any lower (although at one point the headroom dipped to a bit less than -100% and threatened to). At the times when the system couldn't make up its mind to render at 90 or 45, there were annoying stutters. CPU usage staggered between 35-60%. It's hard to figure out how I'd rather play.
Update 2: I tried Uphill Every Way (mission #4) on Mercenary Skill so that I can get a lot of rail guns firing. I turned my settings down to what they were with the RTX 2060 SUPER (72 Hz, most settings set to 1, Shadows to 2, 100% res scale). With all the enemies in front of me and targeting indicators, the frame rate still dropped to 36fps with very little to hold it (it was at -100% headroom, meaning solidly half of 72Hz framrate). That is disappointing - but I attribute that to poor optimization on the part of the rendering, even though flatscreen in 1080p on a RTX 2060 SUPER never had any issues keeping a 60fps rate. So it does confuse me a bit.
Playing in a i7-8700, 16GB 2666, RTX 3080 LHR, Oculus Quest 2 1840p base 72Hz, Oculus LInk
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