Reacting to Feedback & Experimenting With the Art Style (Blow & Fly: Indie Game Devlog #10)
If you have any suggestions about the game or its store page (https://store.steampowered.com/app/1679910/), I'd love to hear them!
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00:00 - Posture Check!
00:08 - Video Topic
00:30 - What I Did
00:41 - Why I Did It
01:19 - How I Did It
01:28 - Please Be Honest
02:14 - Experimenting
02:44 - New Zone Background
02:54 - Gaussian Blur
03:09 - Thank You!
03:16 - Better Now Than Never
03:24 - Outro
Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this indie game devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
I'm making a physics-based platformer with unique backgrounds for each level. I'm quite happy with the way they look right now, but it probably wouldn't have happened had I not received the feedback hinting that something is wrong.
If any game developer asks you for feedback, I believe that the best thing you can do is to give an honest answer. This way, you'll help your comrade in making the game better not just for you, but for every other player, too.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)