Trajectory Prediction in B&F: Yes or No? | Tutorials (Blow & Fly: Indie Game Devlog #11)
If I may correct the trajectory of your internet surfing, please check out the Steam page for "Blow & Fly": https://store.steampowered.com/app/1679910/
My Games ► https://store.steampowered.com/bundle/15522/Khud0Bedn0/
Patreon ► https://www.patreon.com/Khud0 (My Game Development Blog)
Discord ► https://discord.gg/NMe8DcU (Join other Devs and Gamers!)
Twitter ► https://twitter.com/Khud0Games (Occasional Thoughts and Updates)
More of my Devlogs ► https://www.youtube.com/playlist?list=PLAHnLq0_7P2jrcL_yuak4hFQbdYjt68a3
00:00 - Blow & FLY
00:10 - It's a Feature
00:22 - No WASD Movement
00:46 - The First Tutorial
01:02 - Physics Tutorial
01:22 - Analyzing Other Games
01:37 - implementing Trajectory
02:15 - Another Option
02:55 - Gamedev is Fun :D
03:35 - Thanks for Watching!
Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this indie game devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)