Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)
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00:00 - The Gravity Switch
00:16 - Gravitational Potato
01:00 - It's Not a Bug, It's a Feature
01:10 - "Predicting" Trajectory
01:45 - Secret Walls
02:07 - Join our Raid!
02:15 - A Bug That Could Be a Feature
02:26 - Level Names
02:37 - Finished Ghostfish
02:48 - Music and Placeholder SFX
03:09 - "Blow & Fly" is...
03:32 - Have a nice day!
Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this indie game devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
When you're making a physics-based platformer in Unity, it's impossible not to think of reversing the gravity. I couldn't resist this urge, so in this devlog you'll see how this feature appeared in my Unity 2D platformer.
Another thing that I just can't omit when making a game is adding little secrets to it! What good is that since this is an indie game, I can do almost anything I want with it. That's why now this indie game has some secret walls and levels for players to find.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)