Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)

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One wishlist a day keeps my worries away: https://store.steampowered.com/app/1679910/

My Games ► https://store.steampowered.com/bundle/15522/Khud0Bedn0/
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Twitter ► https://twitter.com/Khud0Games (Occasional Thoughts and Updates)

More of my Devlogs ► https://www.youtube.com/playlist?list=PLAHnLq0_7P2jrcL_yuak4hFQbdYjt68a3

Logo from the thumbnail was designed by Anatoliy Loginovskikh: https://store.steampowered.com/curator/33018288-Indie-Games-by-Anatoliy-Loginovskikh/

00:00 - The Gravity Switch
00:16 - Gravitational Potato
01:00 - It's Not a Bug, It's a Feature
01:10 - "Predicting" Trajectory
01:45 - Secret Walls
02:07 - Join our Raid!
02:15 - A Bug That Could Be a Feature
02:26 - Level Names
02:37 - Finished Ghostfish
02:48 - Music and Placeholder SFX
03:09 - "Blow & Fly" is...
03:32 - Have a nice day!

Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this indie game devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.

When you're making a physics-based platformer in Unity, it's impossible not to think of reversing the gravity. I couldn't resist this urge, so in this devlog you'll see how this feature appeared in my Unity 2D platformer.

Another thing that I just can't omit when making a game is adding little secrets to it! What good is that since this is an indie game, I can do almost anything I want with it. That's why now this indie game has some secret walls and levels for players to find.

Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)




Other Videos By Khud0 - Indie Game Dev


2022-02-17Making 2D Backgrounds Using Only 1 Shape (Blow & Fly: Indie Game Devlog - The Lost Episode)
2022-02-10Coming Up With New Game Ideas and Prototyping New Games. (Devlog)
2022-01-28Adding Life to Game Menu (Blow & Fly: Indie Game Devlog #14)
2022-01-20Coming Up With Secret Levels (Blow & Fly: Indie Game Devlog #13)
2022-01-13How Trails Improved the Screenshots of My Unity2D Game (Blow & Fly: Indie Game Devlog #12)
2022-01-06Trajectory Prediction in B&F: Yes or No? | Tutorials (Blow & Fly: Indie Game Devlog #11)
2021-12-23Khud0: My Gamedev Year 2021 in a Nutshell | Ivan Zlobin: The Good, The Bad and the Cringy
2021-12-16Reacting to Feedback & Experimenting With the Art Style (Blow & Fly: Indie Game Devlog #10)
2021-12-09Improving Backgrounds. Photoshop Filters. Unity Post-Processing. (Blow & Fly: Indie Game Devlog #9)
2021-12-02Designing Backgrounds and Tiles. Parallax Effect. (Blow & Fly: Indie Game Devlog #8)
2021-11-25Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)
2021-11-18Water Splashes. Double Jumps. Fireworks? (Blow & Fly: Indie Game Devlog #6)
2021-11-11Jump pads. The first secret level. Other characters? (Blow & Fly: Indie Game Devlog #5)
2021-11-04Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)
2021-10-28Spikes, Game Zones & "Story". (Blow & Fly: Indie Game Devlog #3)
2021-10-21Designing Levels & Exploring Game Mechanics. (Blow & Fly: Indie Game Devlog #2)
2021-10-14Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)
2021-10-08Discipline vs Motivation: Drawing Everyday for 100 days. (2017)
2021-10-01My first EPIC FAIL in Game Development 😅 (Don't Trust Whales)
2021-09-23Making Millions on Steam as an Average Indie Dev (No)
2021-09-16Fixing Gaps between Tiles in Unity 2D // Removing Unity Tilemap Gaps. (Unity 2D Tutorial)



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