Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)
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Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
This time I'll once again show you the way I approach designing levels in my games made in Unity. I feel like experimenting with the game and seeing where your thoughts can lead you is very important. Even if you end up scrapping the ideas you came up with, they can help you come up with new, better ones!
Also, it's a common thing to use Cinemachine in Unity 2D platformer games, so I decided to learn that craft, too. WIth its help, I made some secret cameras and smooth transitions after restarting the level.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)