Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)

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Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.

This time I'll once again show you the way I approach designing levels in my games made in Unity. I feel like experimenting with the game and seeing where your thoughts can lead you is very important. Even if you end up scrapping the ideas you came up with, they can help you come up with new, better ones!

Also, it's a common thing to use Cinemachine in Unity 2D platformer games, so I decided to learn that craft, too. WIth its help, I made some secret cameras and smooth transitions after restarting the level.

Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)




Other Videos By Khud0 - Indie Game Dev


2022-01-20Coming Up With Secret Levels (Blow & Fly: Indie Game Devlog #13)
2022-01-13How Trails Improved the Screenshots of My Unity2D Game (Blow & Fly: Indie Game Devlog #12)
2022-01-06Trajectory Prediction in B&F: Yes or No? | Tutorials (Blow & Fly: Indie Game Devlog #11)
2021-12-23Khud0: My Gamedev Year 2021 in a Nutshell | Ivan Zlobin: The Good, The Bad and the Cringy
2021-12-16Reacting to Feedback & Experimenting With the Art Style (Blow & Fly: Indie Game Devlog #10)
2021-12-09Improving Backgrounds. Photoshop Filters. Unity Post-Processing. (Blow & Fly: Indie Game Devlog #9)
2021-12-02Designing Backgrounds and Tiles. Parallax Effect. (Blow & Fly: Indie Game Devlog #8)
2021-11-25Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)
2021-11-18Water Splashes. Double Jumps. Fireworks? (Blow & Fly: Indie Game Devlog #6)
2021-11-11Jump pads. The first secret level. Other characters? (Blow & Fly: Indie Game Devlog #5)
2021-11-04Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)
2021-10-28Spikes, Game Zones & "Story". (Blow & Fly: Indie Game Devlog #3)
2021-10-21Designing Levels & Exploring Game Mechanics. (Blow & Fly: Indie Game Devlog #2)
2021-10-14Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)
2021-10-08Discipline vs Motivation: Drawing Everyday for 100 days. (2017)
2021-10-01My first EPIC FAIL in Game Development 😅 (Don't Trust Whales)
2021-09-23Making Millions on Steam as an Average Indie Dev (No)
2021-09-16Fixing Gaps between Tiles in Unity 2D // Removing Unity Tilemap Gaps. (Unity 2D Tutorial)
2021-06-15Making a game for Speedrun! Indie game devlog #2: "Immortus Temporus". Making a 2D game in Unity.
2021-06-06Immortus Temporus (Action Puzzle Game | Steam Trailer)
2021-05-31Making a game for Speedrun! Indie game devlog #1: "Immortus Temporus". Making a 2D game in Unity.



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