Spikes, Game Zones & "Story". (Blow & Fly: Indie Game Devlog #3)

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To wishlist or not to wishlist? That is for you to decide, but I hope you'll be on my side: https://store.steampowered.com/app/1679910/

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Logo from the thumbnail was designed by Anatoliy Loginovskikh: https://store.steampowered.com/curator/33018288-Indie-Games-by-Anatoliy-Loginovskikh/

Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.

I'm making this platformer in Unity, and I'm constantly recording the progress I make. In order to stay on track and follow some general "vision" while working on my projects, I try to decide what's happening in them as early as possible.

In this Unity 2D platformer you play as a fish which needs to get to a water source because its aquarium got destroyed. When you hit the floor, you replenish your water supply from the puddles left there. By blowing the liquid out of your mouth, you can move around and interact with the environment of this indie game.

Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)




Other Videos By Khud0 - Indie Game Dev


2022-01-13How Trails Improved the Screenshots of My Unity2D Game (Blow & Fly: Indie Game Devlog #12)
2022-01-06Trajectory Prediction in B&F: Yes or No? | Tutorials (Blow & Fly: Indie Game Devlog #11)
2021-12-23Khud0: My Gamedev Year 2021 in a Nutshell | Ivan Zlobin: The Good, The Bad and the Cringy
2021-12-16Reacting to Feedback & Experimenting With the Art Style (Blow & Fly: Indie Game Devlog #10)
2021-12-09Improving Backgrounds. Photoshop Filters. Unity Post-Processing. (Blow & Fly: Indie Game Devlog #9)
2021-12-02Designing Backgrounds and Tiles. Parallax Effect. (Blow & Fly: Indie Game Devlog #8)
2021-11-25Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)
2021-11-18Water Splashes. Double Jumps. Fireworks? (Blow & Fly: Indie Game Devlog #6)
2021-11-11Jump pads. The first secret level. Other characters? (Blow & Fly: Indie Game Devlog #5)
2021-11-04Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)
2021-10-28Spikes, Game Zones & "Story". (Blow & Fly: Indie Game Devlog #3)
2021-10-21Designing Levels & Exploring Game Mechanics. (Blow & Fly: Indie Game Devlog #2)
2021-10-14Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)
2021-10-08Discipline vs Motivation: Drawing Everyday for 100 days. (2017)
2021-10-01My first EPIC FAIL in Game Development 😅 (Don't Trust Whales)
2021-09-23Making Millions on Steam as an Average Indie Dev (No)
2021-09-16Fixing Gaps between Tiles in Unity 2D // Removing Unity Tilemap Gaps. (Unity 2D Tutorial)
2021-06-15Making a game for Speedrun! Indie game devlog #2: "Immortus Temporus". Making a 2D game in Unity.
2021-06-06Immortus Temporus (Action Puzzle Game | Steam Trailer)
2021-05-31Making a game for Speedrun! Indie game devlog #1: "Immortus Temporus". Making a 2D game in Unity.
2021-04-28I've been drawing everyday for a year! (How to draw everyday? How to get better at drawing?)



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