How Trails Improved the Screenshots of My Unity2D Game (Blow & Fly: Indie Game Devlog #12)
Secret portal to the realm of "Blow & Fly": https://store.steampowered.com/app/1679910/
My Games ► https://store.steampowered.com/bundle/15522/Khud0Bedn0/
Patreon ► https://www.patreon.com/Khud0 (My Game Development Blog)
Discord ► https://discord.gg/NMe8DcU (Join other Devs and Gamers!)
Twitter ► https://twitter.com/Khud0Games (Occasional Thoughts and Updates)
More of my Devlogs ► https://www.youtube.com/playlist?list=PLAHnLq0_7P2jrcL_yuak4hFQbdYjt68a3
00:00 - Topic Announcement
00:06 - Adding Motion to Screenshots
00:20 - Better Readability
00:50 - Secret
01:13 - Art for Keys & Locks
01:27 - Special Zone Animation
01:33 - Filled in the Blank Space
01:46 - Behind the Scenes
01:58 - Don't be Afraid to Ask!
02:06 - Thanks for Watching!
Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this indie game devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)