Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)
This game is still in progress, but here's how it looks like right now: https://store.steampowered.com/app/1679910/
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Characters from the thumbnail were designed by Anatoliy Loginovskikh: https://store.steampowered.com/curator/33018288-Indie-Games-by-Anatoliy-Loginovskikh/
Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.
I'm making this platformer in Unity, and I'm constantly recording the progress I make. Since this is my indie game devlog #1, in today's video you'll see the very first prototype I made for "Blow & Fly". While making this Unity 2D platformer, I began by making sure that it feels nice to play as its main character even without all the art, sound effects and other fancy things. In my eyes, that's a very important thing to deal with when you're making a game.
Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)