Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)

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This game is still in progress, but here's how it looks like right now: https://store.steampowered.com/app/1679910/

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Characters from the thumbnail were designed by Anatoliy Loginovskikh: https://store.steampowered.com/curator/33018288-Indie-Games-by-Anatoliy-Loginovskikh/

Hey, welcome back to game development diaries on Khud0 - Indie Game Dev channel! In this devlog series, I'm going to show you how I made "Blow & Fly", a physics-based platformer in which you move and aim at the same time.

I'm making this platformer in Unity, and I'm constantly recording the progress I make. Since this is my indie game devlog #1, in today's video you'll see the very first prototype I made for "Blow & Fly". While making this Unity 2D platformer, I began by making sure that it feels nice to play as its main character even without all the art, sound effects and other fancy things. In my eyes, that's a very important thing to deal with when you're making a game.

Whether you're an indie gamedev yourself, or you're interested in games made with Unity for some other reason, I'm looking forward to seeing you in my next Unity devlog! Make sure to subscribe so that you don't miss it. ;)




Other Videos By Khud0 - Indie Game Dev


2021-12-23Khud0: My Gamedev Year 2021 in a Nutshell | Ivan Zlobin: The Good, The Bad and the Cringy
2021-12-16Reacting to Feedback & Experimenting With the Art Style (Blow & Fly: Indie Game Devlog #10)
2021-12-09Improving Backgrounds. Photoshop Filters. Unity Post-Processing. (Blow & Fly: Indie Game Devlog #9)
2021-12-02Designing Backgrounds and Tiles. Parallax Effect. (Blow & Fly: Indie Game Devlog #8)
2021-11-25Gravity Switch. Trajectory Prediction. Secret Walls. Music & SFX. (Blow & Fly: Indie Game Devlog #7)
2021-11-18Water Splashes. Double Jumps. Fireworks? (Blow & Fly: Indie Game Devlog #6)
2021-11-11Jump pads. The first secret level. Other characters? (Blow & Fly: Indie Game Devlog #5)
2021-11-04Experimenting with the game. Secret Cameras. Level design. (Blow & Fly: Indie Game Devlog #4)
2021-10-28Spikes, Game Zones & "Story". (Blow & Fly: Indie Game Devlog #3)
2021-10-21Designing Levels & Exploring Game Mechanics. (Blow & Fly: Indie Game Devlog #2)
2021-10-14Prototyping a Physics-Based Platformer in Unity. (Blow & Fly: Indie Game Devlog #1)
2021-10-08Discipline vs Motivation: Drawing Everyday for 100 days. (2017)
2021-10-01My first EPIC FAIL in Game Development 😅 (Don't Trust Whales)
2021-09-23Making Millions on Steam as an Average Indie Dev (No)
2021-09-16Fixing Gaps between Tiles in Unity 2D // Removing Unity Tilemap Gaps. (Unity 2D Tutorial)
2021-06-15Making a game for Speedrun! Indie game devlog #2: "Immortus Temporus". Making a 2D game in Unity.
2021-06-06Immortus Temporus (Action Puzzle Game | Steam Trailer)
2021-05-31Making a game for Speedrun! Indie game devlog #1: "Immortus Temporus". Making a 2D game in Unity.
2021-04-28I've been drawing everyday for a year! (How to draw everyday? How to get better at drawing?)
2021-04-14Masters of DOOM: making of DOOM, Commander Keen, Wolfenstein 3D & more! (John Carmack & John Romero)
2021-03-31My favorite Game Dev Talks and Videos. (Best GDC talks | Videos about Game Design Theory).



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