Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 48th - Out Of The Blue
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 2
Century Bomber - Medium-Hard (1 v 1; Allies (Giles Price); Fogged map) [Out Of The Blue]
Alright so, back to allies. We're fighting Giles once again, and this time... it's going to be kinda painful because of Century Bombers, who he'll be sending non-stop at around 5-6 minutes mark.
Not only that, but every 3 minutes there are going to be paradrops, consisting of 2 Century bombers dropping a bunch of peacekeepers and javelin troopers.
We could go with Super Reactor strategy again, but let's do something cooler this time? And, perhaps, utilize those who we haven't used before?
So we're gonna go to Tier 3 this time. We'd require Natasha for 2 reasons: she's good against infantry and once she's heroic she can outrange turrets. Additionally produce 4 engineers to capture all nearby observation stations & an Oil Derrick. Those are going to be important for field control.
From base defense we'd require some turrets, flak cannons and Sickles as a back up. Additionally you can sneak up Sputnik in the bottom part of the right water area to build water port for dreadnoughts. Those we'll use to deal with Multigunner Turrets that are pre-placed on the base and in the middle outpost.
Additionally you can build V4 Rocket Launchers to deal with the middle outpost later, and Grinders... as a bonus i guess?
As it was said a lot earlier, Giles will be using only Century Bombers as his anti-ground air units, but because we have Natasha near his base, half of them will be aggroing at her. Because of how their attacks work, it's easy to dodge them if you time it correctly, which is easy. Dreadnoughts also may help with that by taking aggro from Natasha, giving you time to destroy crucial buildings.
Pilot snipe dangerous vehicles like Mirage Tanks because they 1-shot infantry. After the main base is done, just destroy what's left. Usually it's the outpost in the middle that consists of 2 Power plants and 4 multigunner turrets, and the refinery in the top left corner that we can see because of the captured observation post.
Alright, key units: Natasha, Dreadnoughts... and whatever you'll additionally use. It's up to you how you're dealing with the middle part. Natasha to insta-snipe buildings, and Dreadnoughts just as an additional support.
Century Bomber is an important unit. Not only because 4 of them can snipe literally anything if timed right, but they also can paradrop infantry. This may not sound so broken, but it lets you getting Tanya into centers of enemy's bases much quicker, and it's a bit cheaper, even if it's gonna cost you an extra slot in the airport. I just wish that it was unlocked much earlier, for The Motherland mission xd
Used Music:
Red Alert 3 - The Sleeping Beast
Red Alert 3 - The War Machine Heads West
Red Alert 3 - The Calm Before
Red Alert 3 - Russian Retreat
Red Alert 3 - Battleground of the Bear
Red Alert 3 - Red Rock
Red Alert 3 Uprising - Soviets Credits Theme
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