Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 40th - Tesla's Castle

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

Tesla Coil - Easy-Medium (1 v 1; Soviets (Nikolai Moskvin); Fogged map) [Tesla's Castle]
We're in the castle. Tesla's castle to be more specific. And this map is filled with tesla-related units! Tesla Troopers, Tesla Tanks, there are even some Stingrays walking around. Speaking of them... there are stingrays attacks but how are they produced since both players are banned from making watercrafts and aircrafts? through scripts?
Anyway, this map additionally has 4 tesla troopers walking around your base and using EMP skill, there are 3 Heroic Tesla Tanks patrolling the center area, a lot of tesla troopers walking around, and most importantly - there are 4 outposts consisting of 4 Tesla Coils, 4 Tesla Troopers and 1 Super Reactor each.
We'll go with allies and we'll go in a bit unique way. Since this mission doesn't have any bears (yes, i've checked it) we're free to use spies. Use their bribing ability to buy as many units as possible, and don't get caught.
Other units that we'll need here - Pacifiers instead of Athena Cannons since the latest can't defend themselves against close combat units, and you can't crush tesla trooper with medium sized vehicles.
Bribe around 10 tesla troopers, 2-3 Tesla tanks, some other units and go attack your enemy. Additionally add 2 IFVs with Spies inside of them. This combo turns IFVs into mobile Natashas with their sniper riffles that can't pilot snipe vehicles and so - is completely useless against non-infantry targets. Don't approach the outposts until you reach the enemy's base. Destroy the base, and then go infiltrate the Super Reactor with a spy. Infiltrating it will cause the power to be turned off for 90 seconds! That's quite a lot i must say. Altho sometimes a nearby Tesla Trooper my turn ON the tesla coil, which may be a problem.
All while doing that, use Pacifier's alternative mode to destroy the 2 outposts that are closer to you. Due to how the map is staged, the AI in this mission bugs out and thinks that those outposts are his bases, not just a random points of interest, causing Moskvin to place production buildings near one of them, usually the top one.
Alright, key units... if we exclude captured Soviets, then it's Spy, IFV and Pacifier. First will be bribing everyone, second with IFV is our anti-infantry, and Pacifier will take care off outposts. Tesla units are gonna be our main anti-armor.
Tesla Coil will be used on the next mission for sure. It's powerful and one-shots most light-armored vehicles and all infantries (except for Tesla Troopers to my knowledge. Those survive at least 1 shot). Only 2 problems is that it requires Super Reactor and can be brute-forced with lots of anti-armor targets.

Used Music:
Heroes of Might and Magic V - Necropolis Town Theme
Heroes of Might and Magic V - Necropolis Campaign Theme
Heroes of Might and Magic V - Necropolis Waiting For Turn Theme
Heroes of Might and Magic V Tribes of East - Necropolis Campaign Theme
Heroes of Might and Magic V - Necropolis Battle Theme
Heroes of Might and Magic V - Necropolis Siege Theme
Heroes of Might and Magic V - Necropolis Win Campaign Theme
Heroes of Might and Magic V - Necropolis Win Battle Theme




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