Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 33rd - Offshore Killing

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Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.

Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando

Number of attempts before the final: 0

Akula sub - Medium (1 v 1 v 1 v 1; Allies (Douglas Hill), Empire (Kenji Tenzai), Soviets (Vera Belova); Fogged map) [Offshore Killing]
Welcome to America!... i mean... welcome to the Oil Paradise. There's only 1 Ore Mine per player. The rest of the map is filled with Oil Derricks. There's 36 of them, so that's 8 per player + 4 in the middle. Along with them there are also Dry Docks per player, which is our must have.
This challenge also has one kinda broken counter. It counts your Oil, and... Douglas' Oil... but why only him? Well, if you defeat him, the counter will start counting Vera's Oils, and after Vera's - it's gonna be Kenji's. I guess that it was supposed to show all 4, but due to an error in scripts it shows only 1st.
Either way, we pick soviets, for one very obvious reason: Their tier 1 ships. In comparison to Riptides and Yari Mini-subs those are good against anti-armor and even anti-infantry, altho they have pretty much weak armor and they're, like, a glass cannon. Riptide on its hand is tankier, however its anti-armor works only in water, and all bases are placed only on land. Yari Mini-subs don't even deserve a proper explanation because they can't even get onto the land.
So... here's the plan: Build barracks and produce 10 engineers and go wild capturing Oil, with one then grabbing the Ship repair. Then build Naval Yard and start spamming Stingrays. At around 6-8 we go to Douglas and start destroying his base. Once his MCV is done, leave him to die to Vera's forces (he even complains that everyone have went against him in his defeat speach). After that, wait a bit, grab new forces and attack Kenji as fast as possible. Because there's no Allies, he'll think that there's an expansion spot and will send the Refinery nano-core. There have been times when i've lost to Par Time because i didn't catch the nano-core that has escaped.
Once we start attacking Kenji, produce some bullfrogs because Vera will definitely have Twinblades.
Once the time for Vera to fall comes - go onto the ground as fast as possible to avoid any Akula attacks. After that, destroy Airfield, Naval Yard, Barracks and MCV. Leave 2-3 or a hero Stingrays on Super Reactor while others will be dealing with the rest of buildings. If the Super Reactor survives as the last building - have no mercy towards your glass cannons and destroy it.
Key units - Engineers, Stingrays and Bullfrogs. Engineers are Oil Barons for future virtual streamers, Stringrays are the perfect unit for this mission, and Bullfrogs are here to protect them from Air attacks.
Akula sub... the biggest problem with it - is that it's a submarine. Sure it can help with sudden water attacks, but... there aren't lots of challenges left with water nearby... altho... there is one... but that's for later

Used Music:
C&C Generals - USA ~ Fight For Peace
C&C Generals - USA ~ In The Field
C&C Generals - USA ~ Makin' A Sweep
C&C Generals - USA ~ Raid In Progress




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