Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 46h - Red Crush
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 1
Grinder - Medium (1 v 1; Soviets (Oleg Vodnik); Fogged map) [Red Crush]
Yes, we're still going with the Super Reactor Bomb strategy, because it's kinda fun to use in comparison to Dojo Rush, for example.
The map consists of land around the edges and a big water pond in the center. The opponent will try to go for a lot of anti-air, and Oleg also has a bunch of turrets. So, as we do, we put a Crane right near to the refinery, then once it's done we pack the MCV and go to the enemy's base. The map's length should be enough for the reactor and refinery to be ready.
Once you arrive, unpack MCV on water and place Super reactors on the land. Focus on taking out turrets first, then the Factory. If you manage to take out the MCV then that's great... but not as great if the crane stays alive. Even thou it's not so usually built, the AI still uses it if it doesn't have MCV.
So the most important buildings to take out - MCV, Crane and Factory. The only problem that is left - Barracks, that are usually built much far away from your built radius and you'd have to pack and then unpack closer.
Fortunately, you can throw toxins into that area in order to prevent infantry to come out. You can also build some turrets as an additional help with destroying very damaged stuff. After that, deal with what's left in various ways: either capture everything or shot down everything. It's up to you, Oleg is defeated.
Key units - MCV, Crane and Super Reactor. That's our trio, and we'll say goodbye to it.
Grinder... i wish it was unlocked much earlier. The problem is... chances are negligeable that we'll use it later. And if you thought that we're done with Soviets... the next mission is going to be really tough.
Used Music:
Red Alert 2 - Grinder
Red Alert 3 - Grinder 2
Red Alert 3 - Hell March 3
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