Red Alert 3 Uprising Commander's Challenges "Par Time only" - Mission 37th - Chrono You Didn't
Hello ladies and gentlemen! Stimer Games is here! I've finally started cooking some epic content to release. It's Red Alert 3 Uprising Commander's challenges, except with additional rules that i came up this Spring.
Rules of the challenge:
1.Go strictly by the path that is unlocked over time, no skipping and no leaping
2.Finish each secondary mission before coming onto the next primary mission
3.Always go for Par Time, never finishing the mission without par time and then finishing it under with the unlocked unit or the fully unlocked tech
4.OP tactics, AI manipulation and oversight exploits are allowed (Dojo Rush, Empire air units swarm, other map tricks and etc. are allowed)
5.Good luck commando
Number of attempts before the final: 0
Chronosphere - Easy-medium (1 v 3; Allies (Lydia Winters); Opened map) [Chrono You Didn't]
Alright prepare for a streak of 3 Lydia fights. The first map opens up in a 4-players snow non-symmetrical area. The main gimmick of this map is that every 2 minutes a group of units are teleported in to attack your base.
These groups of units consist of IFVs with different passengers, Guardian Tanks, Riptides, Athena Cannons, Mirage Tanks, Future-Tanks, Reapers, Steel Ronins, King Onis. There could be more, but i couldn't wait longer than a hour. The patterns also don't seem to be random, but again i couldn't wait out too much to witness the end of the list. IFVs are bugged however, because they appear with passengers only visually, and nobody is actually sitting inside of them. So don't be surprised if you suddenly see a repair IFV firing rockets at you from its crane.
These chronosphered units are gonna be our only threat. The AI in this mission bugs out a lot and doesn't attack, since it prioritizes neutral buildings.
And that's what we're gonna utilize. Instead of going into common and expensive VX spam, we'll go into something more technological - Rocket Angels. Only anti-air that the enemy would have - Rocket troopers and Apollo fighters, and even those are gonna be in few numbers. So for the first base attack train 11 Rocket Angels, set one of them to use the whip to paralyze the target. Kill all anti-air before going after each building. The same Rocket Angels will be used to defend your base, but on the very first attack (and the second if possible) i suggest training 5 Tank Busters. You also can go for a water expansion nearby.
Overall, not a bad mission. My first though was going with spies, but apparently anti-ground resistance was too high and i'd definitely go over the par time, so i had to pick a faster option.
Key units - Rocket Angels. Yet another deadly glass canon of the Empire of the Rising Sun. They're also easy to spam and due to their low cost - they're easy to promote.
Chronosphere will be used in one crucial mission later on. You'll see it.
Used music:
Portal 2 Volume 1 - 9999999
Portal 2 Volume 1 - Music Of The Spheres
Portal 2 Volume 1 - Science Is Fun
Red Alert 3 Uprising - Empire Credits Theme
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