(see desc) Input Lag #6 - 3rd Strike PS2 rough test: 4 frames

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Published on ● Video Link: https://www.youtube.com/watch?v=xYqmju1chOI



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A very crude input delay test of Street Fighter III: 3rd Strike from "Street Fighter Anniversary Collection" on PS2, counted frame by frame from 60 fps cell phone footage of the button being pressed to when the on-screen character reacts to the button press, w/ Ryu's light punch.

You can play the video frame by frame by pausing it, then using the "." key to advance, or the "," key to rewind.

My count from when the button is fully depressed to when Ryu starts to move out of his idle animation is roughly 4 frames.

This compares to ~ 5 frames for the Dreamcast version ( https://www.youtube.com/watch?v=f-uUVnCKd6c ), 2 frames for the PS3 (Online Edition) version ( https://youtu.be/hT1uEUFcTfA?t=250 ), and 3 frames for the PS4 (Street Fighter 30th Anniversary Collection) version, for which I didn't upload a video. : P

Recording: PS2, OSSC, low-latency monitor, Hori RAPV stick, Brook Super Converter controller adapter, LG G2 phone




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Tags:
input lag
input delay
latency
street fighter series
street fighter iii series
street fighter iii 3rd strike
3rd strike
ps2
playstation 2
test
hori rapv
real arcade pro v
street fighter anniversary collection
ben chamberlain
ryu



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Street Fighter III Statistics For smbhax 2000

smbhax 2000 currently has 37,404 views spread across 117 videos for Street Fighter III. This game accounts for over 3 days of watchable video on his channel, roughly 2.58% of Street Fighter III content that smbhax 2000 has uploaded to YouTube.