Seijin Plays FFT 1.3034 Easytype, Part 42 : Bethla Garrison Sluice
This battle is not that difficult, but these enemies have a lot of lasting and comeback power. The knights can use phoenix downs and elixirs, the bards can resurrect and heal HP... The beginning of the battle is crucial, but once you got things under control, it is not all that bad. This is where I kind of messed up : I allowed the enemy to stay alive far longer than I should have, and their constant resurrecting and elixir spamming ended up making this battle a phenomenal pain...
In my initial testing for this battle, I tried various strategies to take care of the two knights that start close. The knight at the bottom right (near where Ramza's group start at) has Two Swords, and he can really dish out the damage. He even has Hamedo, so attacking him without two panels of range or more is not an easy task either. With a little bit of speed maneuvering and making Ramza an evasion tank with a Feather Mantle and Abandon, I decided that Ramza could most likely simply tank him, avoiding most of his attacks by default.
The knight on the bottom left (near the second group) has a lot of offensive capabilities as well. I considered making Dead Fish and The Man evasive characters, but the archer who can easily attack them has Concentrate, so I scratched that idea. I considered bringing my level 50 or so Sacred (812 HP!) with either Dead Fish or The Man as a monk with Earth Slash and earth clothes to abuse AoE healing + attacking. In the end, I went with Dead Fish and The Man as tank knights whose jobs are to Power Ruin that knight to uselessness, and overall keeping my party alive with phoenix downs, X-potions and hi-ethers. I think that worked relatively well in that regard. I gave them Concentrate so that they can join on the offense when they can. I'm not sure if Concentrate helps with the Ruins like it does with the equipment stealing when facing front or side evasion, but it's still nice that they can do okay damage with their Defenders.
Sara and Seijin had particular roles in this battle. Normally, I'm not one that tries strategies such as charging a Meteor on a lancer you send in the middle of the enemy lines and jump with, evading the Meteor, which destroys the enemy. It's a good strategy and all, it's just not exactly my kind of strategy in general. However, I noticed some great potential for it in this map. I had to test the battle a few times to adjust my lancer's speed. In my first attempt with that strategy, she landed just before the Meteor went off. -_- I went with the Meteor strategy because in my test runs, the bards destroyed me with Leviathan, and I ended up finding out how useful OHKOing two or three units right off the bat can really put the enemy into the defensive. I had to make sure the vertical tolerance of the Meteor wasn't going to kill Ramza, which is why I checked the height a few times.
Seijin with the FS Bag, a Bracer and Attack UP does pretty good damage with Jump as well. Her secondary role, which I didn't change from the previous battle, is to use Talk Skill to put enemies to sleep. But it didn't really end up being used too much. Sara is otherwise my usual buffer/healer/raiser.
Other than the knight having good compatibility with my knights on the left side (432 damage x_x), everything went well right away. My power ruins on the knight were very high at 98% success chance, which quickly made him a weakling. However, it didn't take long at all before the enemy's sandbag capabilities (phoenix downs, Fairy, elixirs...) started to be more efficient than my own offense. The battle started to stall after a while, and this is where things got really tedious.
So I changed my strategy and tried to prevent the enemy from resurrecting each other, by blocking enemy corpses from all sides, and keeping the enemy bards down. After a while, things started to shift in my favor again and I slowly but surely progressed little by little, until victory. Oh, I made plenty of mistakes, though. Such as using Power Ruin on the knight instead of using an X-Potion on Ramza at 8:10, or forgetting that Mimic Daravon has low vertical tolerance (I tend to forget it's not magic) at around 9:40. I don't claim to have a perfect strategy or anything, but I think that, all things considered, it went pretty well despite how tedious it ended up being. Guarding the corpses and preventing the enemy from resurrecting each other is the key strategy here.
Sorry about the bad sound delay. x_x
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