Shadowgate (NES) Playthrough Part 3 - The Castle Depths
[No Low Torch Alarm]
I remember back then, I could never figure out how to beat the Hellhound, although strangely enough I knew the solution was in the laboratory, but couldn't figure out how to open the floor stone. The hero could've filled up the CUP with the Acid Water from the fountain as well, that could've destroyed the dog too, I think... too bad you can't actually do this in the game.
If you forgot how to operate the lever for the drum barrel puzzle, return to the room with the Sphinx.
When Charon shows up, I thought he was actually Death (you know... the one you see every time you die).
Strange text glitch in that when your stock of torches reaches double digits, and then decreases back to single digits, the game will continue recognizing the FIRST digit as the valid one and invalidate the SECOND digit which is why after using the 10th torch it appears that there is now 90 torches left, but in actuality it is 9 torches. So when you use another torch, it will decreased from 90 to 80. The game programming could've been rushed and/ or less optimized.
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