Spec Ops The Line was great
Although Spec Ops The Line looks like a boring military shooter at first glance, and gameplay-wise, it is, at its core, a very tough nut to crack. With its anti-war message, Spec Ops The Line is often called a deconstruction of the shooter genre, because this game hurts. In the head, in the gut, and in your moral self-image. It's like a war shooter, only without the patriotic ego-boosting message. More like a kick in the balls to your gamer expectations. And that's precisely why it was the best shooter of its time.
Spec Ops was developed by a small studio called Yager, founded in Berlin in 1999. Their first game, a flight action game called Yager, presumably made such a big impression that in 2007, 2K Games came knocking on the doors of the small development studio and asked if they'd be interested in reviving a rather dead series called Spec Ops, which had been thought to be lost since 2002. Naturally, the guys agreed, and they already had a pretty good idea. Instead of pathos and patriotism, they wanted a game that would give Call of Duty the middle finger. In short, it wasn't meant to be a hooray-America war shooter, but rather a psychological hell trip that would expose the genre from within and give the player the most wonderful trauma of all time.
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