Spyro DotD - Unused Cutscene "S02_Right haut - Zone A - Presentation chemin Ombre Electricité"
Originally, each of the 4 paths in Ruins was supposed to have a (pretty long) unskippable presentation cutscene where the camera shows the entire path, however this idea was (thankfully) scrapped. The cutscenes still exist in the game's files, although in a clearly unfinished state. This one would have been triggered in Zone A of the top right area, and its name confirms that it is a Shadow and Electricity path. In fact, all paths were supposed to focus on two specific elements for puzzles, but this isn't exactly the case in the final game, as most only focus on one. This is the only path that actually follows the original idea and use its two elements for its puzzles. As with all the presentation cutscenes, I simply added an action that calls the cutscene in one of the spawn point scripts to be able to trigger it in-game. Also note that the player can move during this cutscene.
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/...