Spyro DotD - Unused Wind Tunnel "s00_mec_Courant d'air_Sortie piege"
There is a Wind Tunnel in Ruins of Warfang located right at the exit of the trap. It is functional, but never used. I simply added an action to spawn it with the script for the end of the trap to be able to see it in-game. The tunnel can also be seen in the XXL Editor by checking "Invisible nodes" with the Xbox 360 version of the game. Note that to load files from the X360 version in the editor, you need to decompress all the files first with xbdecompress.
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/...
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