Spyro DotD - Unused Cutscene "S02_Right haut - Zone C - Vers le piège"
This is perhaps the most unfinished cutscene left in the game. Its name suggests that you were originally forced to go toward the trap (with the spiked wall, two Shadow Gates and a Red Life Crystal) upon taking the key. In fact, there exists an unused script ("S02_Clé D récupérée_old") that does call this cutscene, but there is no way to execute this script, so I simply replaced the final wind tunnel cutscene with this one upon taking the key (however, since the wind tunnel cutscene didn't play, the sound effect for the wind tunnel does not play, but it's not a big deal). One interesting thing about that unused _old script is that its first action is to despawn the wood blocking the well where the trap is located. Also, the wind tunnel spawned here is called "s00_mec_Courant d'air Right Haut piège", which confirms that this wind tunnel was originally supposed to take you to the trap ("piège" is French for "trap") instead of the main bridge.
If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/...