Spyro DotD - Unused Fury Gems

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Gem clusters (and probably a lot of other things too) have a pointer to a CKS08BonusData object, which has a pointer to, well, bonus data, which consists of an ID for gem drops when hitting the cluster, some other parameters like the max number of gems that can be dropped, how much are dropped everytime you hit the cluster, etc. and then the same thing but for when the cluster breaks (well, the part of the cluster, there can be 1 to 3 parts). Each part has its own bonus data, but are usually stored next to each other in memory. The ID corresponds to a CKS08Bonus object. ID 00 is nothing, IDs 01-05 are the usual drops (red, green and blue gems), and IDs 07-0C are special drops for the collectibles (Red and Green Crystals and Blue Spirit Gem XP, each having one for Spyro and one for Cynder). ID 06 corresponds to fury gems, which are unused. The actual fury gem objects only exist in Floating Islands' level files (they can be seen in the XXL Editor) and can only be spawned there, despite the texture and the sound effects being in the files for all levels. Trying to spawn it in any other level simply does nothing, the scene nodes just don't exist. Despite being called fury gems, they do not give Fury points. In fact, they don't do anything at all. They also :
Immediately go to the dragon without being dropped on the ground.
Cannot be duplicated to the other dragon with the Double Gold Set bonus.
Make the dragon's HUD appear and not the fury bar, without any sparkle or flashing effect.
Have unique visual and sound effects.

If you want to find the ID of the drops quickly with a RAM search, search for a value of FFFFFFFF when a part of a red or green gem cluster is intact. Then, hit it once and search for a value of 4, hit it another time and search for a value of 3, and finally hit it again to break it and search for a value of 4. The value will reset to FFFFFFFF once the cluster respawns. The IDs are close to this value.

If you want to learn more about DotD's secrets, such as exact health, mana, damage values, mana costs, flags and other neat things, please see my DotD documentations spreadsheet : https://docs.google.com/spreadsheets/d/1kBxap3beJ04qAjLgoVPQbs8H_ggF11yuxZeELLvBaFk/edit?usp=sharing




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