S.T.A.L.K.E.R.: Shadow of Chernobyl with EAX mod & 3D spatial sound 🎧 (OpenAL Soft HRTF)

S.T.A.L.K.E.R.: Shadow of Chernobyl with EAX mod & 3D spatial sound 🎧 (OpenAL Soft HRTF)

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Published on ● Video Link: https://www.youtube.com/watch?v=6d4hmEJePeY



Duration: 4:48
3,004 views
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Turn up your volume and use headphones only with any virtual surround features turned off. I'm playing this with v1.0005 downgrade, Zone Reclamation Project 1.09 XR3a (_ZRP.cfg), the optional ZRP sound fix, Shaders MAX, and the 90FOV patch for vanilla+ gameplay.

This is S.T.A.L.K.E.R. Shadow of Chernobyl with EAX reverb effects ported from OGSE and OpenAL Soft's HRTF (IRC_1037). I did this as an experiment after someone named "Lowpro18" mentioned it was possible to port OGSE's new reverb to Call of Chernobyl (the sandbox mod). Unfortunately, I stumbled upon a problem where I couldn't get EAX working in CoC with DSOAL, only my X-Fi card. After a back-and-forth with martin.kosecky5, I learned that the way to get DSOAL working in these games is with the -dsound launch parameter, not "Generic Hardware" like in other OpenAL games.

To my dismay, Call of Chernobyl removed the -dsound launch parameter. In any case, here's Shadow of Chernobyl with OGSE's EAX effects ported in. I'm very rusty due to being used to the Call of Pripyat/Chernobyl engine, not to mention this was an older experimental save where I skipped the first mission to see what would happen. You can even see me put my items inside corpses instead of taking theirs due to being used to reading left-to-right.


HRTF grade:
A-

Settings:
Windows Control Panel: Stereo
32-bit soft_oal.dll renamed to "OpenAL32.dll" and placed inside game directory, replacing stock .dll
$game_data$ = true| true| $fs_root$| gamedata
cam_inert: 0
gd_hit_probability_novice: 1 (makes 100% of NPC bullets hit at any range. I probably should've balanced this with time_to_aim: 0 before recording)
EAX: on

Links:
https://pcgamingwiki.com/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl#Use_OpenAL_Soft.27s_HRTF
https://kcat.strangesoft.net/openal.html
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)
https://community.pcgamingwiki.com/files/file/209-stalker-shadow-of-chernobyl-patch/
https://community.pcgamingwiki.com/files/file/35-stalker-shadow-of-chernobyl-fov-switcher/
http://www.metacognix.com/files/stlkrsoc/index.html
http://www.moddb.com/mods/stalker-shaders-max
https://pcgamingwiki.com/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl#Toggle_aim_down_sights


Credits:

(Logo is copyrighted by GSC Game World. Use of this logo falls under fair use laws.)

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Tags:
S.T.A.L.K.E.R.
Shadow of Chernobyl
EAX
OGSE
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
OpenAL
DSOAL
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 4,785 views for S.T.A.L.K.E.R.: Shadow of Chernobyl across 4 videos, and less than an hour worth of S.T.A.L.K.E.R.: Shadow of Chernobyl videos were uploaded to his channel. This makes up less than 0.44% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.