Super Freaks 1 Ultimate Edition (Pre-Alpha 7)

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Published on ● Video Link: https://www.youtube.com/watch?v=drnLrqWaUqo



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Been a bit since last update! I've added two major things since last video:

The first are tilemaps. To keep the framerate up, a lot of 2D platforms use a tilemap for the ground/walls/etc. which is basically a grid of tiles. This feature is not totally done yet (I need to add a few special tiles with different effects), but I have basic slopes in.

The other, far cooler thing is that the game runs multiple framerates at once, meaning slow motion effects are now possible. I had this in the last iteration of the engine but it was pretty hacked together and buggy before.
The game basically has a master framerate, which is directly taken advantage of by stuff like menus that need to be at a consistent framerate no matter what. There are also sub framerates for the players and level objects (enemies, platforms, etc.). The sub framerates have their own multipliers.
Each time a game frame is run, the sub framerates will be updated as well, but will only run if a full frame has passed (ex. if their multipliers are 0.5, they will only update every other game frame). Thus if I want to create a slow motion effect for the level (but leave the player and important game functions intact), I can simply set the level's framerate multiplier to 0.5.







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At this time, SuperFreaksDev has 2,285 views for I Wanna Be the Guy spread across 30 videos. The game makes up 4 hours of published video on his channel, roughly 6.85% of I Wanna Be the Guy content that SuperFreaksDev has uploaded to YouTube.