Super Metroid Subversion (v1.2) any% in-game-time challenge
WARNING: This contains one super-secret spoiler, since someone brought it up in chat based on my previous playthrough.
After finishing my 100% playthrough, I had spent a few hours here and there off-stream trying to learn the bare-minimum route to complete the game, while still picking up enough ammo and energy for a couple of specific boss fights to not become insurmountable problems. In this session, I attempted to put that route into practice to beat the game's any% challenge time... but I added a wrinkle by also upgrading to the newly-released version 1.2 - which definitely caused a significant difference to at least one step of the route.
I'm definitely quite a bit more on-edge in this playthrough given that I'm putting pressure on myself to not waste time, but it certainly had its amusing and exciting moments. I certainly don't have any plans to try to plan this out for 100%.
I've still got more to look forward to digging into with Subversion, but I'll likely be waiting until November to do so, since I'm shifting my metroidvania focus for October. Tackling the any% in-game time challenge was something I could knock out during the last week in September before the month was over.
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